Elevator Music

Elevator Music

You're the newly-hired elevator operator at the Matterhorn Hotel in Dernich. You make it go up, go down, go fast, and go slow. And yet by the end of the week, you'll have been the deciding factor in either devastating continental war, or an uneasy peace.

Elevator Music

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The Year is 1989. The Issue At Hand is unbeknownst to you. Yet diplomats from all across the EC have gathered for a decisive peace summit, for a war you don't know anything about. 

You're the elevator operator for the hotel they're meeting at. You control the elevator. What could you possibly do? 

Features: Security team manipulation, high-stakes espionage, brinksmanship, lamb-chop eating, scandal-stirring, chess-instructing, brochure-perusing, document-reading, picture-taking, intervention-discussing, geopoliticking, destination-finding, spy-squishing, lots-of-dialogue-reading elevator controlling action. 

10,000+ lines of hand-written (no AI used at any point of development) branching dialogue/conversation paths discussing such topics as a fashion show, the Cerican border, the mussels, the ramifications of a world that never saw a second World War, war journalism, war logistics, warfare, war, and why... why no one will tell you why there's going to be war. 

We're always looking for demo/game feedback! We'd love to hear what you think on our Discord, in particular, where both devs are active at all times (barring sleeping hours). Thanks so much!