outdraw.AI

outdraw.AI

A human vs AI party game where you draw things that humans will get, but an AI won't! 2-6 players can join using the web browser on your mobile device as your controller! Will you be able to outdraw AI?

outdraw.AI

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Outdraw the AI in this co-op party game!

outdraw.AI is a thrilling human vs AI face-off for 2-6 players. Your goal: draw things in a way to baffle an image recognition AI, but not your fellow humans!

How to play

1. Join using your own device

Using a phone or tablet, simply scan the QR code, or enter the room code on our website, and transform your device into the game’s controller.

2. The drawer picks a prompt

The drawer first picks a secret prompt from categories such as animals, actions or even concepts!

3. Time to outdraw!

Then they just gotta draw it! But remember, the aim is to trick the AI while making sure your friends still get the picture!

4. Everyone (and the AI) guesses

Once the drawer is done, all the guessers will submit their best guess, including the AI! Choose carefully, you only get one chance!

5. The answer is revealed!

If you fail to fool and the AI guesses right, then humans lose! If the AI fails and humans guess right, then humans win!

AI to enhance (not replace) creativity

Through its simple yet fun mechanic, the game encourages players to push their creativity to deviate from what the AI has already learned, sometimes resulting in some truly unique drawings. By embracing the medium of games, outdraw.AI aims to use AI as a collaborative tool that seeks not to replace human creativity but to enhance it.

Enjoyed by humans around the world

outdraw.AI was initially showcased as an art installation at Civic Creative Base Tokyo in 2022. The work has since been shown in globally renowned exhibitions, such as Ars Electronica, Taipei Digital Art Festival, and Now Play This, engaging audiences of all ages and sparking critical discussions around AI and creativity.

About the creators

This is a game developed and self-published by a group of good friends consisting mainly of game designer Tomo Kihara and art duo Playfool (Daniel Coppen & Saki Maruyama). With a focus on play, their practice centres around designing tools that foster creativity and making artistic interventions that engage with urban space and society. Their previous work How (not) to get hit by a self-driving car received an Honorary Mention in the S+T+ARTS Prize 2024 at Ars Electronica.

This is their first time making a commercial and self-published indie game.

Credits

Project: Tomo Kihara + Playfool (Daniel Coppen, Saki Maruyama)

Engineering: Kye Shimizu, Jasper Stephenson

Music: Plot Generica

Logo: Yu Miyama