Roguebots Arena

Roguebots Arena

A pvp arena shooter featuring roguelike progressions within a match! Pick a class and jump into a chaotic fight! Combine skills and abilities for (stonk) synergies Combo, snipe, assassinate, troll, throw people off a cliff, give handicap, do whatever you want to have fun!

Roguebots Arena

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Current Price

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a FPS inclined towards projectile gameplays and higher TTK for a rather casual experience

At the start of game and each round, you will get an upgrade

the upgrades are mostly random, and combining some of them could give great effects

Features:

9 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)

various interactable map objects in different maps

fun game modes (planned, currently on survival and ffa)

>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)

replayability, with other player's playtstyles, different maps and modes, classes and builds in measure


Handicap (pro-meter):
adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance! 
and a closer match will be more exciting!
(and turn it back once others get their hands on some broken upgrade combos)

Used to balance out the skill difference between players 

Contents:

9 classes by the de

7 maps (or 3 if I slacked off)

7 game modes, from traditional FFA/TDM to infection, .io and boss fights

after relase will have more and constant updates for new classes, maps, modes

bug fixes it doesn't take a genius to predict there's going to be bugs
god bless my game

Customizable match settings

Recommended rounds: 10 * 60s

Increase the max round number to create some lategame monster builds!

or decrease it to make players make do of what they're given for a more roguelike experience