Run away from me. Alexandra

Run away from me. Alexandra

An action-packed adventure quest with horror elements about Alexandra, who fell into the clutches of a maniac. Your task is to escape from him, completing quests along the way. What ending will you have? Can you choose from the maniac's lair? And who is the real victim in this story?

Run away from me. Alexandra

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Alexandra, a lonely 27-year-old girl, after a hard week at work, went to a nightclub to celebrate her friend’s birthday. She meets a very attractive and wealthy man named Eric, who clearly has his eye on her. During the meeting, Alexandra loses consciousness. When she wakes up, she finds herself in a small room with a chain around her ankle. Eric brought her to his country house for some of his games. Alexandra’s complete confusion gives way to determination, and she clearly understands that she must escape at any cost!


Alexandra.
27 years
Pretty, smart, strong in body and character. All my life I was strong, focused on work, respect in the team. But I realized that this did not lead to anything good, so I decided to become a professional single. Sasha grew up in a single-parent family, she was raised only by her mother. Together with their mother, they were opposed to this world, as one hero, one team. Distrust of everyone else and the whole world. Force. Rigidity. Defending independence.

Eric.
About 35 years old, single
Handsome, successful
Diagnoses:
– narcissistic personality disorder
He inherited his father’s small business, which was able to develop into a global giant with roots in governments. Now Eric has everything, and he is saturated with power, so much so that the only thing that makes him happy in life is the combination of power over the victim, hunting, narcissism and taking life. And Alexandra should become his first and only failure in life.
Eric is a hunter.

Rustam.
Eric's assistant. Faithful servant. "Cleaner". Pursues his goals.



In the game RAFM. Alexandra, we decided to move away from standard notes, pieces of paper, stickers, newspaper clippings and so on. Instead, we decided to introduce the concept of gadgetization - everything in the game will interact with the player through a fitness bracelet and phone.
All the important tools are in the gadgets: flashlight, inventory, pedometer, breathing, and everything you might need to complete the game.




What the end of the story will be depends only on you. Find the answer to the question, who is the real victim in this story?



• Logical quests, where you have to think carefully with your head
• The mysterious personality of the maniac, revealed throughout the storyline
• An unusual story that will no