
Space Wreck Demo
1-hour hardcore RPG in the vein of the classic western role-playing games. A passenger shuttle is damaged after a pirate attack and you must find replacement parts on a nearby derelict space ship
Space Wreck Demo
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This is an intentionally short role-playing adventure set in space 20 years after a devastating conflict between asteroid miners and a corporation.
Note: there are usually 3-8 ways to complete a quest in the game. They can also trigger different events in near future or lead to a specific ending in the end slides.
A fair bit of warning though, as combat is completely optional, training wheels are off - there can be the toughest enemy in the game just around the corner in starting location.
- Role playing
- Multiple solutions
- Choice & Consequence
- Optional but unlimited violence
- Non-linear world
Role playing
This is the most important part of the game - you can role-play whatever character you want. Be it smooth talker, sneaky hacker or brawling bully; or something else entirely - it's your choice how to play the game.Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character's strengths, work around its weaknesses. For example, if you are need something that is behind locked doors,Note: there are usually 3-8 ways to complete a quest in the game. They can also trigger different events in near future or lead to a specific ending in the end slides.
Choice & Consequence
Your actions, your decisions matter to the game world. Make an enemy, and you may need him/her later on. Opt for an easier solution to the immediate problem and you might have to deal with bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.Non-linear world
You have a goal and location - that's it. How do you accomplish it, is entirely up to you. Based on the character you have created, you have multiple tools at your disposal - lockpicking, diplomacy, charm, perception, stealth, computer skills, combat abilities, and more. There is no single intended path to the end, there's just the end state. If you know where to go, what to do - you can complete the main quest within minutes.Optional but unlimited violence
Number one rule - combat is completely optional in Space Wreck. In fact, most of the approaches are completely violence-free. However, if you want to fight - there are no immortal or "essential" NPCs - everyone is fair game.A fair bit of warning though, as combat is completely optional, training wheels are off - there can be the toughest enemy in the game just around the corner in starting location.