
Twice Dead
Twice Dead is a story-driven first-person survival horror game set in a space station facility. Explore, solve puzzles, and fight mutated monsters as you uncover the truth about who you are — and where you are.
Twice Dead
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Your goal is to escape the space station by navigating its decaying corridors, solving its forgotten systems, and surviving the twisted creatures that lurk within—all to reach the last functioning ship, your only hope of returning to Earth.
You wake up. You're human again. But for how long?
In Twice Dead, a story-rich, first-person survival horror game, you awaken in a decaying facility, monsters roam the halls, and something is deeply wrong—with the world, and with you.
You don’t remember how you got here. You don’t know why you look… different. Your only hope is to escape the facility and return to Earth. But every step forward raises new questions:
Where are you? What happened to this place? And what are you becoming?
🔍 Core Features
🔪 Strategic Survival Combat
Engage twisted creatures using scarce resources and improvised weapons. Every encounter matters—choose when to fight, when to flee, and what to sacrifice.
🧠 Environmental Storytelling & Puzzles
No cutscenes. No exposition dumps. Discover the past through the environment itself. Solve grounded, physics-based puzzles tied directly to the story and setting.
🚪 Exploration-Driven Narrative
Every room, corridor, and farming chamber hides a clue. There are no quest markers—only your instincts and a desperate desire to escape.
🌌 Weightless Illusion
Experience movement and design inspired by life aboard a deep-space station—with a few haunting exceptions.
🧟 Smart Enemies
Enemies remember you. Some stalk you. Some flee. Some change. You’ll never be sure what to expect.
🎮 Immersive Minimal UI
Simple HUD. No minimap. Everything is diegetic. Survival depends on observation and intuition.
🧩 Gameplay Overview
Genre: First-Person | Survival Horror | Puzzle Adventure
Playtime: 8–15 hours (exploration and difficulty dependent)
Replayability: Optional paths, dynamic puzzles, and hidden lore
🎧 Audio & Atmosphere
Dynamic ambient soundscapes that shift with player behavior
High-detail 3D audio design to enhance immersion and guide decision-making
Music is rare—and meaningful when it appears
🎮 Platform & Support
Full controller support
Optimized for keyboard and mouse
PC (Windows) at launch
Language support: English, Arabic, French (more to follow)
❓ What Makes It Different?
You’re not guided—you’re dropped in. Every revelation is earned.
No traditional tutorials, quests, or dialogue trees
World design makes you feel the setting’s history and secrets
A final act that challenges what you thought was real