
Xenoterrestrial Demo
Time and date are not important. Aliens have boarded a military vessel deep in space. Little do they know, #T217, a combat clone onboard the dreadnought, has been waiting for them. Use a wealth of weapons and mechanics to eliminate them with expert precision.
Xenoterrestrial Demo
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XENOTERRESTRIAL is a game about a man whose xenophobia is not so much earthly as it about extraterrestrials. Different type of alien I guess.
This top-down technical shooter, in the spirit of games like Hotline Miami and Ultrakill combines skill with strategy for a fast paced, challenging experience. A combination of a wealth of complex yet easy to learn mechanics and a great deal of customization make this an absolute must play for fans of technical shooters.
Features include:
7 Weapons to Use in Tandem
Extensive customization (5 mods available for each weapon)
Several other cooldown-based mechanics (gear collected by the player)
A central narrative
A complex and diverse set of enemies
5 different difficulties for players of all ability
Performance related settings adjustments
Secret levels and skins
Rewarding rank and leveling systems that encourage both progression and replayability
A style points system
And so much more!
This game, upon release, will technically be in early access, with only one chapter worth of levels available. I will continue to update the game, adding the rest of the chapters, along with much more such as bonus content, and maybe even multiplayer.
More information coming soon.
This demo includes:
The opening cutscene
1 playable level
The sandbox mode for trying out different weapon mods and outliers
This top-down technical shooter, in the spirit of games like Hotline Miami and Ultrakill combines skill with strategy for a fast paced, challenging experience. A combination of a wealth of complex yet easy to learn mechanics and a great deal of customization make this an absolute must play for fans of technical shooters.
Features include:
7 Weapons to Use in Tandem
Extensive customization (5 mods available for each weapon)
Several other cooldown-based mechanics (gear collected by the player)
A central narrative
A complex and diverse set of enemies
5 different difficulties for players of all ability
Performance related settings adjustments
Secret levels and skins
Rewarding rank and leveling systems that encourage both progression and replayability
A style points system
And so much more!
This game, upon release, will technically be in early access, with only one chapter worth of levels available. I will continue to update the game, adding the rest of the chapters, along with much more such as bonus content, and maybe even multiplayer.
More information coming soon.
This demo includes:
The opening cutscene
1 playable level
The sandbox mode for trying out different weapon mods and outliers