与我签订契约,成为救世勇者吧!

与我签订契约,成为救世勇者吧! (2022)

NightLightGameStudio · 2022 · Card Battler, Strategy, Turn-Based Tactics, RPG, Roguelike

PC
6 user reviews83% · 6
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$3.99
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About 与我签订契约,成为救世勇者吧!

Before purchasing:


Up to now (2022.10.23), the contents of the EA version and the Demo version are identical.
The content will be different from the Demo version in the future updates. We will maintain the speed of weekly update.
If you are interested in the game after trial, you are welcome to purchase support. If you have doubts, you can keep watching
Battle Presentation

Our Goal and Road Map of Updates: (AD2022.10.6)

Four Classes

  • Axeman (Design Progress: 70%)
    Primary class, which guides players through basic mechanics and concepts that includes:
    Basic attack: Different from casting card spells.
    Summon elements: Different from minions in MTG and Hearthstone, elements in our game die after attacking once.
    Weapon: Triggers special effects when launching basic attacks.
    Shield: Triggers special effects when Hero’s armor is attacked.
    Besides, details of the design progress of Axeman: Elemental Troop (90%), Elemental Combo (90%), Pure Attacker (60%)
  • Archer (Design Progress: 40%)
    Equipped with an op “Artifact”, the Quiver, at the beginning of the game, which reduces the cost of cards in your hand every turn. Therefore, for Archer, the cost of cards equals their CD.
    This design will change the gaming experience players will have when playing as the Archer.
    Besides, details of the design progress of Archer: Combo Main (40%), Cards Accumulating (40%)
  • Wizard (Primary Design Phase)
    The energy system of Wizard is different from that of the other classes—Wizard needs to obtain mana of three colors by using “Mana Cards” first and then he can use cards of the corresponding color.
  • Swordsman (Primary Design Phase)
    Swordsman is an excellent commander and can enroll NPCs that are willing to follow him.

General System


The core system of the game is basically finished. There are other systems that have been listed:
  • Difficulty
    Higher Difficulty levels will be unlocked after playthroughs under lower ones. Besides, the current Difficulty level is a bit too low so we'll adjust it.
  • Blessings
    A growth system that improves characters outside of battles.

Others


More enemies, artifacts, equipment, and items.

Planning But No Guarantee

  • Branch Areas.
    For example, after clearing this first large area, you can choose to enter a different second large area.
    Different areas have different enemies, events, etc. We’re trying to make the game “thicker” and design more types of enemies and events.
  • 2. The Fifth Class: Werewolf.
    Transformation will be the key concept. But currently, this is just a rough idea. We might start working on it after the formal version is released.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate this deck-building game for its engaging mechanics that blend card gameplay with direct character attacks and summoned units, plus meaningful map choices that let you prioritize experience or NPC encounters. The game currently offers two classes with unique mechanics and promises two more, backed by active development. However, the visual presentation is generally considered unattractive at first glance, though some find the cover artwork appealing enough to overlook this limitation.

Recommended Nov 27, 2022
The gameplay art may not be attractive (but the goddess at the cover was impressive for me) Typically deck building game, but with extra elements like player can attack by himself and summon element unit to help From the area map, player can make the choice according to your needs (exp or npc) Currently there was 2 classes in the game which have own unique mechanics, and another 2 will coming in the future And game was having constant update Overall recommended 这游戏的画风的确不是很能第一眼吸引人 (不过封面那个女神还是有点色的) 常规的卡牌战斗方式,不过外加了角色本体能攻击和元素随从的功能 地图也能根据npc选择你想先攻略的关卡 (选择优先经验值或者功能性npc) 目前2个职业都有独特的机制,介绍说一共会有4个,期待另外2个 游戏还在持续更新中 推荐本游戏
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