

Mosh Pit Simulator
Sos Sosowski · 2020 · Indie, Simulation, Violent, Sandbox, Physics
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About Mosh Pit Simulator
Features
- Nearly 1 square km of interactive city to explore (and destroy)
- Ability to build (and destroy) things yourself!
- Rockets, explosives, engines and other cool stuff to build with
- Story Mode with probably the most ridiculous plot in video games.
- Saving replays to gifs!
- Also, a bunch of things I totally forgot
Premise
There are many VR games out there and every time I try to play one, the first thing I try to do is destroy everything around me, and most of the titles are rigged to prevent me from doing that, and to keep me focused on the actual point of the game. Thus, I decided to create a game that will let you destroy everything. Hell, it will let you create things you can destroy later and it will allow you to share the destruction with your friends, people on the Internets, and any passing alien spaceships that somehow end up picking up your stream.
The idea behind Mosh Pit Simulator is, that you are inside a video game, with those weird humans, all governed by video game rules, but since you wear VR goggles, not all of the rules apply to you. In VR, nothing really exists, so you can lift everything up easily, punch with near-infinite strength and wreck total havoc to the extent where physics engine can't cope up anymore.
Creation
This game was created by accident. The development began in April 2016, when I got my hands on the Vive Development Kit. After playing some games, I decided to give it a shot and create something. I used a human model I have created back in October 2015, and since I had no AI and wanted to interact with the humans quick, I added a simple AI algorithm: if chest is below 1m, bump chest up. This is the AI that drives all the humans in the game even now. I started punching the humans around but it was no fun, so I cranked up the punch strength, albeit a bit too high and ended up producing a GIF of me punching these humans that promply went viral. When I woke up next morning I realised that this is the game I have to make now.
Here is the original gif.

FAQ
Q: Why "Mosh Pit Simulator"?
A: It's a fact the game has little to do with actual mosh pits (the weird bumpy dance thing people do at rock concerts), but as this was the working name, pertaining to the caption of the "original GIF", I decided to keep it as the in the game, the entire world has become a giant mosh pit that never stops.
Q: Do you have a Discord server?
A: Yup, check out the Community Hub for a link to that!
Q: Is this game an asset flip?
A: Haha, no. I'm only one person working on this game, so when I need a bus in the game for you to play with, I can either model a bus and rig it and texture it and spend few days doing that, or I can spend $5 and grab an existing model and juice it up a bit to at least roughly match the style of the game. Enough busses have been modelled already, and I can focus on making the game play better in the saved time.
Q: Why are there only dudes?
A: The humans in the game do not really have a gender and are supposed to be more like mannequins than actual humans. They don't have brains as well and they are empty inside (in VR you can put your head in and see for yourself). They have neither soul nor nipples and should be regarded as weird non-gross zombie creatures more than humans (even tho I keep calling them that, it's just a name I gave them)
Trailer Song Lyrics
blerghe blergvhe beeghlurgh blurghve
blughlurghu bleerbregh blyrghbu
blergha bleeergh
blahgerbleh blargh blegho blergh
blghrebleh bleh bleh gheerle
blargh blargh bloorgh
reekapoo dideda bahdeydoo
reebah deh keh peh deh
booh booh booh
bahrah behreh gihdee
behre beh beh rehgehse
phoo hoo pochoh
pah dah pah rrrraawrrr
behrhe ghedeh voh
reh gehdeh voh
reh gedheh blergh blergh
blergh blergh blergh blergh bleughrg
rehghe bhedeh boh
reh vehdeh goh
reh vedheh
bleughrha deugrlha heurghla bloorgh
wohahla bee ibeedeewo
raahrghl raahrghl raaaahrghl
rahrghl rrahrghl rahrghl rahrghl
rahrghl rahrghl raaaaahrghl
ribidibooh glaargh rghley dharhrara
glebrgh glebrgh glebrgh
glebrgh glebrgh glebrgh glebrgh glebrgh glebrgh
grhbgleehbrghl
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mosh Pit Simulator is a deliberately absurd VR sandbox that players appreciate for its unabashed weirdness, charming passion project vibes, and creative physics-driven chaos, with the solo developer's involvement in voicing, sound design, and music adding genuine character. However, the game suffers from significant control issues across VR platforms, particularly on Quest devices where menu navigation and basic movement functions frequently fail to respond, which severely hampers the experience even when played through alternative methods like Steam Link.
Mosh Pit Simulator, developed and published by Sos Sosowski, is a chaotic virtual reality sandbox that proudly embraces absurdity and physics-driven nonsense as its core identity. The premise alone hints at its comedic ambition—a city overrun by boneless, flailing humanoid creatures—and the execution delivers exactly that: a world where everything from human anatomy to gravity itself becomes a playground for experimentation. It’s a game that doesn’t take itself seriously for even a second, and that’s precisely where much of its charm lies. Sosowski, best known for the bizarre anti-game McPixel, once again leans fully into unpredictability and slapstick humor, presenting an experience that’s as much about watching things fall apart as it is about playing. At its heart, Mosh Pit Simulator functions as both an open-world sandbox and a VR playground. The game gives you a city—roughly a square kilometer in size—and populates it with ragdoll-like humans that stumble, bounce, and collapse in impossible ways. There’s no fixed mission structure or story-driven progression; instead, you’re encouraged to explore, experiment, and create mayhem. You can glue objects together, attach rockets to…2 found this helpful
People need to give this game a break. I liked story mode. It was clearly a passion project where the dev voices everything, plays all the characters, makes the sfx and even the ending song. It's charming in it's own way and it makes me happy to see weird stuff like this being made. If you can get this game on sale it's a definite buy1 found this helpful
Pico 4 with quest compatibility mode - the only game where controls barely work. After opening the menu I can't do anything, no buttons except for closing the menu work
Weirdest Game EVER! but anyways i recommend it
Yes... Just yes...
Quest 2/3 controls broken, movement tutorial in the story mode is basically obsolete thanks to this random issue i played this through: Steam link with cable
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