

Coffin of Ashes
Ladomu · 2016 · RPG, Adventure, Horror, Anime, Female Protagonist
PC
Very Positive92% · 779 📉 Recent reviews down 83%
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About Coffin of Ashes
✦ AI summary
Explore a mysterious ash-covered mansion filled with puzzles, secrets, and deadly traps as Delilah searches for her classmates while trapped in a repeating 101-loop nightmare. This atmospheric adventure strips away combat to focus on exploration, puzzle-solving, and survival horror, where uncovering the mansion's dark secrets is your only path to escape.

Coffin of Ashes in an adventure-horror game made using RPG Maker. As an RPG game, there are no fights at all. You just need to search, solve puzzles, run, or unfortunately die.

The Story
Delilah is an ordinary school girl. She was meant to go hiking with her classmates, but found no one at the appointed time in the appointed place. In order to take shelter from the sudden rain, she enters an old mansion. As her exploration in the mansion continues, she finds many mysterious phenomena that can't be explained. In this mansion covered by ashes, what's the secret hidden deep underground?
In order to meet again, she makes a date with her friends. After going round an infinite loop 101 times, will she successfully escape the mansion with her friends?

Character Introduction
Delilah:
A girl with beautiful black hair. Though she looks weak, she has a strong heart.
Lilin:
A pink-haired girl who loves to wear dresses. Despite the dark and cheerless mansion, she is very lively. What's her real purpose?
Ian:
A grim boy who is scanty of words. He always hides his face under his collar, indicating he has no interest in anything. What on earth could he be thinking about?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Coffin of Ashes is a dark, atmospheric horror adventure developed by Ladomu, Angels Blue Digital Entertainment, and DigitalEZ, with the latter also serving as the publisher. Drawing inspiration from classic Japanese horror RPGs and psychological thrillers, the game offers a tightly woven narrative wrapped in a retro, pixel-art aesthetic. It doesn’t rely on cheap jump scares or flashy visuals to engage the player—instead, it builds a slow-burning sense of dread through narrative tension, environmental storytelling, and unsettling imagery. For players who appreciate indie horror titles with depth and atmosphere, Coffin of Ashes provides a haunting experience that lingers long after the credits roll. The story centers around a young girl named Leila, who finds herself in a mysterious, decrepit mansion after a seemingly ordinary school day takes a terrifying turn. As she searches for a way out, she uncovers pieces of a chilling backstory involving occult experiments, twisted human desires, and tragic consequences. The plot unfolds gradually, encouraging exploration and rewarding careful observation. Notes, letters, and environmental clues provide backstory that deepens the mystery, an…3 found this helpful
I absolutely loved this experience and enjoyed getting the different endings, I'm very glad I gave this a try and I would and have recommended it to others! These kinds of games are right up my alley and I enjoy them no matter how confused I may get at times. I really appreciated the bonus part at the end, will not forget about Del, Lilin & Ian anytime soon :)2 found this helpful
Was a fun game, but I never understood how to get any of the other endings.1 found this helpful
Coffin of Ashes is a relatively short and simple completion in the genre of RPGMaker horror games. While the question being answered is whether or not to recommend, the game itself is not of exceptionally poor quality. There are some neat puzzles and mechanics as well as unique art styles and room designs, but the things that were good were what most would consider finishing touches — stylistic flairs — and not so much what makes a game good at its core. Starting with my chief gripe: the story is indecipherable. Initially, I assumed this was either because I was not lending enough attention to the bits of exposition or the translation was obscuring key bits of information, but after completing the game and browsing for a synopsis of the story, I found it was less a story and more just haphazard exposition crammed in to justify the setting. A game of this style can forego a compelling narrative, but it would take more than solving simple puzzles to warrant my time investment. There it not much to criticize or praise about the gameplay. Occasionally, the puzzles would be a bit abstract or require the player to check a specific tile that was vaguely alluded to. The challenge w…1 found this helpful
This game has one of the cutest mouse ever and I mean of course the animal mouse
[h2]A story about a mentally ill ghost[/h2] This game has it's issues, but it's overall enjoyable, I wanna get my gripes out of the way first and then I'll get to the good. The vignette is incredibly annoying, sure it tries to add atmosphere but it feels pointless and excessive, it's too strong for what it is. There's an outdoor area where things look so washed out, like a TV with it's gamma set too high, and going from the dark indoor to the bright outdoor kind of hurts your eyes. The puzzles feel harder more out of a lack of adequate direction rather than genuine difficulty, the player has to do a little mental gymnastics to come to certain conclusions, and some necessary areas are easy to miss because of the vignette, or them looking like just a jagged part of the map. The end has a sort of forenote awkwardly shoved in there, trying to explain some things, attempting poorly to recontextualise parts of the story, or flat out just saying "yeah idk man, you figure it out", which makes the story and writing suddenly feel a lot more amateurish, there's something to be said for leaving things unanswered, not everything obviously, but a bit of ambiguity here and there doesn't hurt…
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