

Concealed Intent
Jarrah Technology · 2016 · Strategy, Indie, Simulation, Space, Turn-Based Combat
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About Concealed Intent
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/374150/extras/progression.png
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's polished presentation and original tactical stealth mechanics involving detection and visibility in space combat, but most find the core gameplay underwhelming and struggle to stay engaged. The main criticisms center on overly rigid mission design that feels like a puzzle rather than true tactical strategy, requiring players to replay missions multiple times to hit exact positions and timing, while the actual combat mechanics lack depth and fail to remain interesting over time.
I couldn't get past an early mission. I think it's mission like 5 or 6. It's impossible to complete on via your own methods and it railroads you into being in an exact position at an exact time or you will not make it. I have never been able to figure it out and I tried multiple times to complete this mission but in my mind it's utterly impossible. Then I sorta took a look at the game as a whole and every mission is the same. So I'm leaving a thumbs down for 2 reasons: 1) The game railroads you into having to do very specific things in order to complete the missions, making this game more of a puzzler than tactical strategy 2) Poor mission design makes you re-play the same mission over and over and over until you are in the perfect place at the perfect time to complete the very specific objectives, causing you to have to save scum endlessly to move forward. The dev really is on to something here but I just can't wrap my head around the mechanics of this game and what each missions expects me to have to do in order to complete the objective
Interesting detection and combat mechanics but overall the game is a bit underwhelming in presentation and scope.
frustrated and bored with the gameplay within 10 minutes
Like many others, i quickly bounced off this game. It's an original take, it just didn't hook me properly. The idea of using stealth and misdirection in tactical space battles is appealing. The stripped down core gameplay should be just right. Unfortunately it didn't feel that way. That's a shame because the game is really well done and polished. Just didn't work for me. Maybe it will for you? It's an interesting concept for sure.
A quite polished but short and shallow little game. The main game mechanics is that during combat enemy ships are not invisible, then become red spheres, then identified ships. Combat means trying to make enemies more visible than you are. Combat is not very interesting, and 3D kills what is left of the interest.
Unfinished, and likely never will be.
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