

Homgard
Manapunk Studio · 2026 · Puzzle, Story Rich, Adventure, Narrative, Casual
PC
Very Positive89% · 57
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About Homgard
The world has ended. Homgard can’t be saved… but someone still needs to do the paperwork.You move through the broken world by solving logic puzzles, each one revealing a little more of what was lost. Along the way you'll find heroes who hit snooze on destiny, gods who went to get snacks and never came back, and apocalyptic cults arguing over font sizes. Apparently, this is considered normal. The story is already over.So why does the world still feel like it’s waiting for you?
Complete nonograms (also called picross) to reveal 25 unique regions and open new paths. It’s a world that’s happy to let you wander at your own pace. 675 handcrafted puzzles, with 6 new mechanics
A large collection of carefully handcrafted puzzles, from small and friendly to large and strange. Classic nonogram logic is expanded with varied grid shapes and coloured cells that play by different rules. Every puzzle is solvable without guessing. Let the story unfold
Discover hundreds of short written stories that you slowly piece together into a greater mystery: royal conspiracies, ancient secrets beginning to stir, time agents meddling where they shouldn’t… and someone who's clearly here just for the drama. Read as much or as little as you like. Cosy by default, as challenging as you like
No timers. No stress. Take it slow. Use optional assist features for a relaxed session, or turn them off for a purer logic challenge. Adjust colour palettes and font sizes to suit your eyes. Book 1 of a larger saga
This is the first book in a four-part series: a complete, self-contained story, with much more waiting beyond the edges. An in-world radio
Six different stations, each with its own vibe. Calm, strange, occasionally perfect.
FEATURES
Solve puzzles to uncover what remainsComplete nonograms (also called picross) to reveal 25 unique regions and open new paths. It’s a world that’s happy to let you wander at your own pace. 675 handcrafted puzzles, with 6 new mechanics
A large collection of carefully handcrafted puzzles, from small and friendly to large and strange. Classic nonogram logic is expanded with varied grid shapes and coloured cells that play by different rules. Every puzzle is solvable without guessing. Let the story unfold
Discover hundreds of short written stories that you slowly piece together into a greater mystery: royal conspiracies, ancient secrets beginning to stir, time agents meddling where they shouldn’t… and someone who's clearly here just for the drama. Read as much or as little as you like. Cosy by default, as challenging as you like
No timers. No stress. Take it slow. Use optional assist features for a relaxed session, or turn them off for a purer logic challenge. Adjust colour palettes and font sizes to suit your eyes. Book 1 of a larger saga
This is the first book in a four-part series: a complete, self-contained story, with much more waiting beyond the edges. An in-world radio
Six different stations, each with its own vibe. Calm, strange, occasionally perfect.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players consistently praise the engaging puzzle design with interesting mechanics, compelling story and world-building, beautiful music, and smooth gameplay that keeps them coming back for more. The main complaint centers on the use of AI-generated content in the game, particularly in background art and music, which some players find objectionable enough to affect their recommendation despite otherwise loving the experience.
So this is awkward because I do really like this game, the puzzles and writing and music and map design are all great and really compelling and I do want to see more in this setting. But there's still what appears to be undeclared AI generated art in the game, and I can't in good conscience recommend it because of that. Maybe it'll be updated in a future patch, or maybe it was mistakenly left in by the devs, or maybe I'm just straight up wrong about it being AI. If it changes, then yeah I'd heartily suggest playing this game! But for now, I sadly can't. (If the devs are reading this and aren't sure what I'm talking about, it's the background images for the memory windows. Most flagrant on the border of Redridge province.)11 found this helpful
[h3]Minesweeper on Steroids[/h3] Literally a game that makes minesweeper look like DUPLO. Homgard is [url=https://www.meccano.com/] Meccano [/url] level. Using number clues plant your ticks and crosses, but beware Homgard is heavily defended and the ticks and crosses are not lying in a normal field. The map is made of multiple fields, which field you enter first will depend on which type of trap you do best at. Make your way to the finish, slowly, there is no guessing and there are even hints. But don't use them all. [h3]Great Soundtrack[/h3] The puzzles are damn hard, so I'm not expecting to finish the game anytime soon. Do let us know how you get along. Maybe I'll update the review, but for now there is not much to say, it's a really mind bendingly hard puzzle game. Note that the backdrop story is AI generated, if that kind of thing matters to you.4 found this helpful
TLDR: Unless you hate any game that has an inkling of AI (and this game does use a little), you need to buy this fantastic game! One of the top 5 games of my lifetime! The story was engaging, the puzzles were challenging without being impossible, and the music was great. It is almost entirely an "open-world" game in that there are a number of areas opened from the very beginning with more opening up as you play - almost like peeling the layers of an onion back. If you enjoy nonograms then you need to play this game. To me, the puzzles were perfect - not too large, but with the added mechanics, they were also a good amount of depth to them. They range from very easy to very difficult, but there is a hint system in case you get stuck. I found myself up late nights with just-one-more-itis. When you complete a puzzle you are "awarded" with a piece of the story. The story unfolds through the use of messages, journals, diaries, letters, and the like (just like Bram Stoker's novel Dracula) and was done to great effect. Like any good world-building game, these pieces ranged from plot-critical bits to flavorful world building content. But each reward helped create just a little more of …1 found this helpful
This is a fantastic nonogram game with a variety of quirky/different "rules" which are quite challenging....it takes a while to get used to them .,,,, especially when all the rules are applied to the same puzzle board! Makes you think outside the box from the usual nonogram logic. There's an interesting "story" throughout with additional content still to come. Visuals are beautiful. At first I went full speed ahead, now I am taking it at a more leisurely pace and don't plan to stop until i am 100% done. Highly recommend for true fans of the genre.
i ain't reading all that i'm happy for you tho or sorry that happened
I don't usually write reviews for games this early on, but I'd rather write a premature review than no review at all, considering just how long this game seemingly would take to complete. Homgard is pretty much two different games within a single game. You could also say it's one game that has two separate game modes. At any event, you split your time between doing two things: doing nomogram puzzles and reading lore entries. Both are done quite well. This is honestly a pretty impressive achievement in world building, with a huge array of characters and locations. You essentially get to discover every little corner of a massive map, learning about the lives and happenings of a very important year in an interesting sort of magic technocracy. The setting is pretty unique and quite fun. It's just enjoyable to soak in the world. I think this portion of the game gets an A+. The nomograms are also done quite well. You have basic 5x5 puzzles that can eventually expand into pretty large grids. There are also 7 types of special cells that have new rules, which allows the somewhat basic nomogram premise to be stretched far beyond its conventional confines. I also think this is done quite …
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