

Monstergirl Hunters
MadoWorks · 2026 · City Builder, Creature Collector, Simulation, Economy, Turn-Based Strategy
PC
Very Positive94% · 65
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About Monstergirl Hunters
You have been sent to colonize a string of islands infested with a wide variety of monstergirls. While these monstergirls are aggressive and must be pacified, they also serve as a source of labor and produce unique goods, so you'll need them to build your cities.
Capture Monstergirls
Every monstergirl is an individual with her own stats, genes, and productivity. Your monstergirls need to be housed, geared up, and put to work to create the goods your colony needs. You can also enlist them into your party to help pacify and capture more monstergirls
Build Massive Cities
Your islands can have hundreds of monstergirls, but to upgrade them you have to fulfill their needs. All monstergirls are different: Alraune eat fruits; Ratkin eat cheese; Harpies eat eggs.And that's only the first stage, as your population gets more diverse and demanding, you have to navigate a complex web of production chains to keep everybody happy.Enact Laws
As you house more monstergirls, or sell them off to the empire, you'll have to decide whether to tolerate or oppress them. Or maybe you only dislike Spidergirls, and have no problem tolerating all other races. Each law has unique effects and bonuses, leading to (at least) two completely different playthroughs. You can try getting a nine-tailed Foxgirl with tolerance, or cage Harpies and turn them into moveable jukeboxes that buff nearby workplaces.Craft Equipment
Use your colony's production output to craft gear for your monstergirls to increase your colony's production output to craft even more gear for the monstergirls you capture to craft even more gear. Equally, monstergirls can be trained to become better workers, fighters, or just look more visually appealing. And all of this can of course be automated, to create the perfect workers from the moment they hatch.Embrace Genomics
When two monstergirls like eachother very much, they hug for a long time, and a new monstergirl is created with a selection of genes from both. By carefully deciding how to hug and with which gifts, you can further improve these genes and create the ultimate monstergirl.Build the Ultimate Monstergirl Empire
There are 12 hand-crafted islands to settle each with unique effects and resources. They can trade with eachother, allowing for small specialist colonies optimized for productivity or large metropolitan islands filled with hundreds of needy nobles.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Anno x Darkest Dungeon, sprinkled with a simple genetic sandbox. If you've had any kind of problems with Factorio or similar games, don't touch. I played 89 hours (demo 12 + full game 77) within the first week of finding it in the store, until I hit the break and stopped playing entirely for safety reasons. Was it fun? Yeah. Did I sleep during that week? Maybe. Only thing, that is really missing is a reverse search in the glossary, like show every gene, item, perk, spell, etc., that influences or uses a certain tag or stat. Scraping the glossary for that one status effect, that you certainly saw 30 hours ago on some item or perk is stupidly time consuming.3 found this helpful
I was initially going to give this game a 10/10. The combat, team-building, monster synergies, and build variety are genuinely excellent, and I can already see myself coming back to try different team comps. However, I have to lower my rating to 8/10 because of the heavy censorship issues and how some rewards are handled. Certain Insight rewards appear to be hidden, renamed, or not practically usable depending on the version, which makes progression feel confusing and sometimes unrewarding. It’s frustrating to invest a lot of time into unlocks only to realize that some of the rewards are blocked, unclear, or tied to content categories that don’t function well in the version I’m playing. The requirements to fully complete the game also feel unnecessarily obscure and grindy. I enjoyed figuring out builds and shrine mechanics, but the amount of hidden information and awkward completion requirements made the endgame feel more frustrating than satisfying. I still think the game is very good, and I’ll definitely return to try new builds and team synergies. But I won’t feel motivated to fully complete the ending again. I like strawberry island!1 found this helpful
This is overall a great time, I enjoy my monster breeding games without the NSFW stuff but like if it's there and it's not over the top and no one's denigrated and all that crap, cool, (There's another game I really enjoy but not sure if I can mention other games like Monstergirl Hunters, just take this down if so sorry....but..) Cloud meadow! If you like or love that you're loving this and as an actual rpg with some city building it's a great time overall, the sum of it's parts create a greater whole, so the breeding is somewhat basic, the city building is also somewhat basic, and the fighting is very much like Darkest Dungeon but you can grind and go at your own pace very easily and overpower stuff so I like that you can challenge yourself and could approach the game with your own challenges (permadeath, maybe nuzlock? I don't know I don't do that on in pokemon) It would be neat to have those as actual options. The overworld music is standard but alright, I do not hate it, but the battle music...for either boss or battle, is very good! The music has NO RIGHT being this good! The actual meat of the game, making inbred gorgeous genetic powerhouses stands strong! The game doe…1 found this helpful
If you want the NSFW version you gotta get it from his itch.io page. its annyoying but also kinda simple. The game is good. its very..... its not necisarily based on completion, but rather the "laws" mechanic. fun, a good time sink, fun to play around with team composition, fun to discover equipment and race bonuses. very good.
Preety solid game, im not a fan that you need to research lots of things to make items available for all characters but its preety rewarding when you unlock the items from the research tree. Its a bit hard to learn this because you have lots of systems here, gameplay is a bit repetive and kinda slow (you can speed up but still) after like tons of battles but overall solid game. I really like the hugging mechanic with making new variables of the monsters, you can make some really giantess monsters without the height cap I think or upgrade other skills to make some really op team comps, also after you have like 200 monster game starts to lags so if you dont want to release few to the wild you might have some lag spikes. Overall really cool game, its a bit unfair that I heard the dev doesnt allow custom mods on steam version and im not really a fan of buying itch io one. But ye anyways preety solid experience. 7.5/10 from me.
Pretty good tbh. It's a decent colony sim mixed with soem pr0n. not bad. Get it.
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