Pivot Pilot

Pivot Pilot

Niko Kivilahti · 2017 · Indie, Action, Puzzle Platformer, 2D, Platformer

PC
Positive94% · 17
Best price 51 Good deal
$0.66-87%
lowest tracked $0.41
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Steam
Steam
Standard Edition · Steam
$4.99
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Gameseal
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Standard Edition · Steam
$0.66
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Eneba
Standard Edition · Steam
$0.71
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Screenshots

About Pivot Pilot

Pivot Pilot is a challenging platformer with puzzle elements in which you take simultaneous control of a boy and a giant robot arm. A young boy named Eli is mysteriously trapped in a testing facility and your goal is to make your way trough a series of dangerous experiments by cooperating with the robot arm.

Avoid spikes, dodge saw blades, hide from the turrets, watch out the lasers, ride the robot arm, utilize the gravity beams and more to escape the gruesome facility.
  • Combines classic platforming with challenging robot arm controls
  • 40 experiments + 10 hidden arcade experiments

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 25, 2025
[h1] Quirky platformer where you control robot like arm. Try not to hit the sphere though or it's game over. Pivot can be moved using joysticks and you can jump on it to get past obstacles. Gameplay consists mostly of getting to specific point and pushing button to unlock gate so sphere can be delivered to designated area. Original idea, maybe not the best executed but still fall into recommendation zone for puzzle platformer fans. [/h1]
11 found this helpful
Not recommended Dec 12, 2019
I dislike how the level design combines long mundane parts with quick bursts of skill. If you look at the GOAT difficult platformers, either the entire level has a consistent difficulty or there's not much leadup to the hard parts, making the game more interesting throughout. You also usually checkpoint more often. In Pivot Pilot, I felt like I was often going through a pretty long level and ended up failing a hard part, then doing it all again. Another major issue I have is the occasional "no way to know that except by dying" elements. For example, a fourth saw that has to be mid-air jumped right after three saws that you have to drop past. There's really no way to read this except through sheer luck, and when you fail you have to do allll of the level again (which exacerbates the first issue). Just one of several examples in the game. In general, there's not enough of a telegraph and many levels are virtually impossible to sightread. I've always preferred level design where it feels like it really is feasible to sightread if you're mechanically good enough. Third main thing I didn't like: the controls don't feel that good. Idk. You have to quickly double tap to double jump to …
5 found this helpful
Recommended May 17, 2023
Excellent game. Hard game.
2 found this helpful
Recommended Oct 13, 2025
Pretty fun little game. I had a problem where if I used a PS5 controller the arm would keep moving, almost like the game needs a dead zone adjustment.
Not recommended Aug 24, 2025
https://youtu.be/DA1xGHuW2oc Dual control puzzles are a great setup but without a easy recovery for missed input a frustrating amount of time is spent repeating successful beginnings of levels.
Not recommended Apr 14, 2020
While the game was enjoyable till 1-9. Repeating level 1-10 for 100 times and dying at the same spot is not fun as there's no check points in the levels. 4/10

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