

The Cloudberry Abyss
The Theorizer · 2026 · Strategy, Action, Arcade, Point & Click, RTS
PC
Positive84% · 25 📈 Making a comeback 95%
This game is free to play. Get it on Steam →
Screenshots
About The Cloudberry Abyss
Six weeks ago, the military discovered a location that... doesn't exist. It appears to be a pastry shop named Cloudberry Lane, but something is deeply, DEEPLY wrong with it, and it's not a real bakery.--Your job? Enter this anomalous zone, explore around the building, find the military's ten gemstones, and exit out the way you came. As the chapters progress, you slowly find creatures in your surroundings that want to harm you. Each creature has a unique way of fending it off, but they get angrier and angrier as you collect more gems and discover more about this perplexing mystery.--This game is a point-and-click survival horror game by The Theorizer. It consists of rapidly clicking between pre-rendered static rooms to find small, hidden gemstone icons. However, where you click, and when you click, also depends on which enemy is targeting you at a given moment. Sort of like FNAF meets 'Emily Wants to Play' meets iSpy.--This is a very short game, and each of the eight chapters could theoretically be completed in mere minutes. This is very unlikely, given the difficulty spike, but the experience is free nonetheless.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Cloudberry Abyss is a game that will make you feel like you're in a The Theorizer video. Its creepy atmosphere and high adrenaline gameplay keeps you on the edge of your feet. Honestly I could play so many more levels of this. I think there should be more of this in the world. Much like a The Theorizer video, you never want it to end and you're left with a spooky and unsettling feeling, with many answered questions, but more to The Theorize on. Thank you for this.2 found this helpful
Basic click survival horror Monsters seem decent in design, game quality seems alright but holy i was on level 5/8 and there is a creature u can't stare at and ligit in less than half a second cus i recorded it and looked back at it so half a second i am dead, i am 98% sure he is trigged via the mouse cus i entered a room and took the most optimal route to the next room ofc i am going ligit miliseconds per room ligit scanning leaving etc so i grazed this dudes leg and i am just dead. This was consitant in most my runs and i just kept dying before i could get any more than one frame of the room. the first 1-3 levels the gems i needed to collect seemingly stop spawning... soft locking me... so after a dozen or two of restarts (cus even tho this game is quite short i wanted to give it a real chance so i kept shutting down and restarting the game) i get to 4 quickly beat it as they spawn normally again. hate the fact i can't full screen it. all around i hated the experince so many actual possible runs ruined in ligit less than half a second due to just bad no stare man spawn RNG can u prevent this? Oh yes. You just need to learn his spawn points which is easier as on levels 1-3 when he…1 found this helpful
Absolutely amazing game!
Just beat the game, final cutscene was cool, but I don't think it explained as much as I thought? Other than that, I only died a few times on chapters 4-7 through tiny mistakes regarding the long nosed guy. Still, very good game regardless, excited for any updates, like maybe subtitles, or a reward for beating the game. Edit: just beat chapter 8 while collecting all 50 blue specks, ggs.
Very fun game
A very solid and enjoyable gameplay loop. One thing I commend the game for is both how random yet fair the gameplay is. Often in these fnaf like experiences, there's always a tradeoff between solid yet boring fairness versus frantic yet unfair randomness. It matters in these types of games cause the goal is always resource management. Basically: "Make your resources last long enough to survive for X minutes" Which isn't objectively bad, alot of games use this format and it allows for lots of strategic gameplay. But at the same time, it means that a random setback objectively makes you more likely to lose no matter how skilled you are, cause the time limit is fixed and your resources by no fault of your own can (sometimes) can be drained to an unwinnable amount depending on how unlucky you are, which never feels good to be on the receiving end of. I really like in this game there is no time limit or resource management. This allows for both very fair yet very random gameplay. As surviving is (99% of the time at least) always possible, it just isn't easy. So whatever setbacks there are in terms of gem placement or monster timings never ends up feeling unfair as the delay it cause…
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