

Get To The Gate
Maximan · 2024 · Dungeon Crawler, RPG, Fantasy, Grid-Based Movement, Exploration
PC
Positive93% · 14
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About Get To The Gate

Are you afraid of monsters?
Western fantasy world looks way too realistic to Maria. Seeing monsters causes her immense panic. Such a shame that she ended up in the world of the dead. Now the only way to return home is to get to the Gate to the world of the living, but she will have to go through an island of dungeons filled with the undead.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TLDR: Buy it on sale. If in doubt, play the demo Pros: + Mana drain mechanics looks solid. + Maps are very good upon closer examination. + The dialogues seem lively and somewhat funny. + On the second hour of gameplay, world exploration becomes exciting, thinking about how to beat monsters and which shortcut to explore is interesting. + Riddles are ok, the solutions are logical. + Leveling and items upgrades exist, and even in more than one obvious way. + The JRPG part tries to develop the gameplay and introduces something new. + Bugs are few in count and do not affect core gameplay. Cons: - Boss fights are lame. - Sound design just exists. - In JRPG mechanics, the cursor sometimes disappears and it's hard to figure out whose turn it is and who it will hit. - If the Russian language is declared, then it would still be necessary to make it in the game, and not leave even menu in English words. - Menu order looks strange, for example to change sound levels you must quit to main menu.6 found this helpful
The high score list is a nice touch.2 found this helpful
I got this game incredibly cheap on a sale and it was well worth the money. It is clear that the game has only a single developer and I will forgive many of its faults for that. I have not encountered any game breaking bugs however, which is pretty incredible. It could use some work on the in-game menu interfaces like the shops. Also some settings,which you can only access from the main menu, don't work (like sound volume). A lot of important information seems obscured until you realise that all the information you need exists under the skills option in the Esc-menu. Dialogues are often tacky, fourth-wall breaking, and just a joke, but they are few and not overly important anyway. But what would you expect when the setting is an anime girl being transported to a more realistic world? Despite all of the above, the gameplay is really fun! Which is why I'm recommending this game. The mechanic of leaking mana during combat due to fear is an interesting one that makes you figure out the fastest way to dispose of enemies and also explore for shortcuts to avoid those enemies later. In the third part of the game, however, you now have allies and combat turns into JRPG style. This was …1 found this helpful
Excellent ! ( Almost fully played and finished offline ) Starts anassuming for a while, explaining the basics - please pay attention, everything works out beautifully, any detail is another advantage of many that you shouldn't miss -. Then it begins showing its cleverness and ingenious and surprising aspects. Got to the end really satisfied, had so much fun. Great job.1 found this helpful
Nice and simple one1 found this helpful
I like this game, I give it a thumbs up, but if I could put a giant asterisk next to it, I would. I enjoyed the gameplay. It's all over the place, but it comes together. It's a dungeon crawler... almost. You have finite mana, enemies are in fixed locations, and there's no combat RNG. Going back to town refreshes your mana but it also respawns all the enemies. So, in a way, it's a puzzle game... almost. How do you get through a fight while conserving as much mana as possible? You have a shield that reduces damage from the front-only, so you also have to avoid getting surrounded. And boss fights are their own puzzle. You'll also gather equipment that upgrades your shield, your weapon, and gives you spells, which gives you new solutions to the combat puzzles. So it's also an RPG... almost. Equipment management isn't very deep, But what's there is still good. And because of the gameplay it has a "just one more time" quality to it. The first map is very good, quite non-linear, lots to explore. The later maps are not as good unfortunately, they get more linear and there's just less to explore. As a silly metric, there's like half as many keys for level 2 as there are for level 1, and …1 found this helpful
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