

Seeds of Calamity
Laborious Lark Studios · 2026 · Farming Sim, Life Sim, Cozy, Turn-Based Combat, Pixel Graphics
PC
Mostly Positive80% · 258
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Screenshots
About Seeds of Calamity
I'm the solo developer of Seeds of Calamity. I grew up playing Nintendo games and later fell in love with farming sims. I wanted to make the kind of game I'd love to play myself, blending cozy farming sim gameplay with dungeon crawling and turn-based combat. I hope it's something you'll enjoy!
In a quiet wayside village you’d pass by in a classic JRPG – you and your fluffy Spellbook Companion tend your farm, help the community, and explore dungeons filled with challenge and treasure. Twenty years after the Great Calamity, the land is finally recovering. As a young adventurer, you’ll leave the bustling capital to settle in a quiet village on the frontier. Here, you’ll build a cozy farm, help your neighbors, and uncover the small joys of life in a world healing from its past.
Tend crops, raise animals, and craft tools to grow your farm through the seasons! Help rebuild by sending resources to the capital and supporting your community. Celebrate the post-Calamity world with festivals, from harvest feasts to moonlit gatherings.
Beyond the village, dungeons filled with enemies, bosses, and valuable resources become a key part of your journey. Turn-based combat feeds directly into your progression, unlocking new upgrades, systems, and ways to develop your farm.
The Spellbook Companion is your constant ally, guiding you through your journey. This magical friend helps you uncover hidden treasures, catalog recipes and quests, and even casts spells in battle. It’s more than a companion – it’s an essential part of your adventure.
Seeds of Calamity is designed with inclusivity in mind, featuring extensive accessibility options. Adjust controls, length of day, colors, difficulty, visuals, and more to ensure the game feels right for you. Step into a world rebuilding from its past, one crop, friendship, and adventure at a time!
In a quiet wayside village you’d pass by in a classic JRPG – you and your fluffy Spellbook Companion tend your farm, help the community, and explore dungeons filled with challenge and treasure. Twenty years after the Great Calamity, the land is finally recovering. As a young adventurer, you’ll leave the bustling capital to settle in a quiet village on the frontier. Here, you’ll build a cozy farm, help your neighbors, and uncover the small joys of life in a world healing from its past.
Tend crops, raise animals, and craft tools to grow your farm through the seasons! Help rebuild by sending resources to the capital and supporting your community. Celebrate the post-Calamity world with festivals, from harvest feasts to moonlit gatherings.
Beyond the village, dungeons filled with enemies, bosses, and valuable resources become a key part of your journey. Turn-based combat feeds directly into your progression, unlocking new upgrades, systems, and ways to develop your farm.
The Spellbook Companion is your constant ally, guiding you through your journey. This magical friend helps you uncover hidden treasures, catalog recipes and quests, and even casts spells in battle. It’s more than a companion – it’s an essential part of your adventure.
Seeds of Calamity is designed with inclusivity in mind, featuring extensive accessibility options. Adjust controls, length of day, colors, difficulty, visuals, and more to ensure the game feels right for you. Step into a world rebuilding from its past, one crop, friendship, and adventure at a time!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is an adorably cute farming sim. There's mining, fishing, a little dungeon, bug collecting. A little bit of everything. The one thing to understand is that it's small: A small map, a small selection of crops/farm animals, a small dungeon, a small cast. But, somehow, it feels just right if you want to play a cute cozy game without feeling overwhelmed. If you go in with the expectation it'll be just like stardew in its current state, you'll be disappointed. The art style is cute, the mechanics are fun. Doing your day to day tasks feels rewarding. Leveling up gives you bonuses in various skills. The solo dev is active and responsive and is open to feedback and suggestions. There are a few cons: The two chests that connect to the workbench are limited in space. You can upgrade them, but you'll still quickly run out of space even fully upgraded. The chest you place things to sell overnight has finite room and you'll often find yourself with more things to sell than space to put things and you cannot sell directly in stores. The in-game clock is graphics only (a bar with a slider than slowly increments) so you can only guess when the time switches to each phase of day. B…4 found this helpful
Its a tentative yes. I really hope the dev keeps going and adding content because at the moment it feels like the start of an incredible early access. Things like adding: - Routines for characters - More purposes for the maps - you unlock it and then never really need to go back - Flesh out levelling and perks a bit more - More characters and story and places to go - Make everything 'mean' something because currently everything feels quite optional e.g. add more things to unlock and give those meaning instead of just a chest with six of the same items you could get in a dungeon. The museum feels a bit tedious with lacklustre rewards, fishing seems just to be for (minimal) profit, cooking needs a bit of balancing to make it worth it. This game has some really cool creative elements I havent seen in other games, and it is such an incredible project for a solo dev. I love the spellbook companion, I like the mix of dungeon combat and cozy, I like the riddles for the bugs, I like the books. Keep going, this is an incredible start and could be one of the greats, but because there are so many fantastic options in this genre, the game needs to be tightly polished to make its mark.
I like the game but there could be some improvements to the game play. You need so much stuff for crafting and quests that there's not really much to sell to make money. Money is ALL that is needed to upgrade everything. Would also love it if there was a button to move like objects in to the chest and a way to only take out a select number from the chest. It's either take half or take all.
I really like the companion in this game and I like that there dungeon is not just a "hit 'em and run" kind of dungeon- it does require strategy. I have not progressed super far into the game since playing the beta, and I like where this one is going. It is certainly worth your time checking out. There are some nice QOL adjustments that have been made in this and the developer is very proactive in fixing bugs and glitches.
Cute farming and fighting sim
I downloaded this because I enjoy pixel games like Stardew or Fields of Mistria. I'm only mid summer year 1, but the game is similar to Stardew with a few quality of life improvements. The fishing game is easy (and you can make it easier). The dungeons are different in that it is turn based combat, but you can also choose which door to go in. Sometimes it's not combat but bug "catching" or fishing, or a puzzle to solve. I've been able to beat the first 2 of 3 dungeon levels fairly easily. Tools don't have durability. You can regenerate energy by sitting in a chair. There is a shrine to make offerings (like Stardew's community center). A few areas to explore. A quarry. A smaller town with less NPCs and so far their stories don't seem very deep, but that's ok. I am finding it a little grindy. It's hard to earn money early game because fish are pretty much worthless. You're really having to focus on solving the bug catching riddles and growing crops to make any money. Or mining gems over and over. There's just not enough to "do" so far. But I can tell that a lot of heart went into creating the game from the developer. They really tried to make it enjoyable to play. You can also make …
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











