

Cosmic Cavern 3671 宇宙最大の地底最大の作戦
Mindware · 2016 · Action, Casual, Indie, Strategy, Arcade
PC
Mostly Positive71% · 21
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About Cosmic Cavern 3671 宇宙最大の地底最大の作戦
This project combines graphics by Hiroshi “Mr. Dotman” Ono, the artist behind such Namco classics as Dig Dug, Xevious, and Mappy, and sound by Yuzo Koshiro, composer of Streets of Rage, The Revenge of Shinobi, and Shenmue, to complete an arrange version in 1980s arcade style.
Like fools, we rely on games offered for our favorite platforms that are published in magazines, but lately, they seem to have all become so simple, demanding too little of the player’s intelligence and creativity. Now a game has been created that makes us stand up and cry, “Let’s do this!!"
This quote is from an article announcing Cosmic Cavern.
Cosmic Cavern was published in the July 1980 issue of I/O Magazine in Japan. As the article illustrates, Space Cavern was extremely addictive because it allowed players to express their imaginations, was densely packed with pure fun, and was highly innovative. It gained incredible popularity and was ported to a wide range of 8-bit computers of that era.
In addition to the original version, this masterpiece compiles two arranged versions that modify frustrating parts of the original with modern gameplay, in addition to enhanced features and two-player co-op. That’s three games in one!
Hiroshi "Mr.Dotman" Ono drew graphocs of these games and many more.
Galaxian ,Cutie Q ,Pacman ,Tank Battalian ,Rally X ,New Rally X ,Galaga ,Bosconian ,Warp & Warp ,Dig Dug ,Pole Position ,Super Pacman ,Xevious ,Mappy ,Pac&Pal ,Pole Position II , Libble Rabble ,Phozon ,Gaplus ,Pacland ,Dragon Buster ,Metro Cross ,Toypop ,Dig Dug II ,Baraduke ,Skykid
Like fools, we rely on games offered for our favorite platforms that are published in magazines, but lately, they seem to have all become so simple, demanding too little of the player’s intelligence and creativity. Now a game has been created that makes us stand up and cry, “Let’s do this!!"
This quote is from an article announcing Cosmic Cavern.
Cosmic Cavern was published in the July 1980 issue of I/O Magazine in Japan. As the article illustrates, Space Cavern was extremely addictive because it allowed players to express their imaginations, was densely packed with pure fun, and was highly innovative. It gained incredible popularity and was ported to a wide range of 8-bit computers of that era.
In addition to the original version, this masterpiece compiles two arranged versions that modify frustrating parts of the original with modern gameplay, in addition to enhanced features and two-player co-op. That’s three games in one!
Hiroshi "Mr.Dotman" Ono drew graphocs of these games and many more.
Galaxian ,Cutie Q ,Pacman ,Tank Battalian ,Rally X ,New Rally X ,Galaga ,Bosconian ,Warp & Warp ,Dig Dug ,Pole Position ,Super Pacman ,Xevious ,Mappy ,Pac&Pal ,Pole Position II , Libble Rabble ,Phozon ,Gaplus ,Pacland ,Dragon Buster ,Metro Cross ,Toypop ,Dig Dug II ,Baraduke ,Skykid
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Reluctantly going thumbs-down here, I've played quite a few Mindware games and I like them, they are nice bits of late 70s/early 80s gaming nostalgia, plus they include the original PC/Apple 2 verisons with NES-style remakes.. This one is another fun and challenging simple game, but this one has a lot of problems with unresponsive controls, both with keyboard and controller. If you can get it cheap, either by completing a bundle or on sale for a couple bucks, it's worth a try if you like Mindware's games or classics like this one. Just be prepared to be frustrated by the controls. (Also, some people complain about no Fullscreen option. There IS a fullscreen option available, you have to navigate to the game options menu to find it-use the keyboard to do so)6 found this helpful
amazing online only playability from 1980!1 found this helpful
Why did I buy this x(1 found this helpful
Cosmic Cavern 3671 宇宙最大の地底最大の作戦, developed and published by Mindware, is a retro-styled arcade action game that revives one of the earliest digging-based game concepts from the dawn of computer gaming. Originally inspired by a game designed in 1980 by Takaya Arita, long before similar mechanics became widely popular in arcade titles, this modern release serves both as a restoration of a historical design and as a reimagining with updated features. The game preserves the simplicity and immediacy of classic arcade experiences while adding visual polish and modern accessibility. As a result, it functions both as a playable piece of gaming history and as a contemporary retro arcade challenge for modern players. The premise of Cosmic Cavern 3671 is intentionally minimal, reflecting the design philosophy of early arcade games where gameplay mechanics and score-based challenges were far more important than narrative storytelling. Players control a lone explorer navigating a vast underground cavern system inhabited by strange alien creatures. The environment consists largely of destructible terrain, allowing the player to dig tunnels through layers of soil while navigating the labyrinth-l…
wonderful challenging arcade goodness
Extremely fun, addictive,simple and yet deep game! The simple graphics does not diminish its awesome gameplay! I am blown away. From the mono color original to the awesome arcade arrange, all amazing. A must play !
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