

Inside a Star-filled Sky
Jason Rohrer · 2011 · Indie, Action, Strategy, Procedural Generation, Pixel Graphics
PC
Mixed69% · 97
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About Inside a Star-filled Sky
Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?
Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?
Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
Key features:
- Unique recursive gameplay
- Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
- Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
- Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
- Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
- Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of my favorite relaxation games. I've had it for over a decade, always installed and ready to play because it's so lightweight. It goes on infinitely in every direction and I find that incredibly relaxing. 5 minutes in this games unwinds years of stress for me.3 found this helpful
very good and amazing concept for a game... but OMG the confusion... amd i in the enemy, am in myself, amd I an an upgrade inside and enemy within an enemy within myself all at once> the layers... its just.. so much to keep track of.. You get hit at the beginning and you're inside yourself.. get hit again and you're deeper in yourself, but its still a level with upgrades and enemies..get hit againt.. well now the DIFF is hardmode+ and enemies have machine guns and sticky explosives... time to ALT+F4 and RESTART....
Pretty fun level transition gameplay. Reminds me of Disgaea Item dungeons.
I'm not even going to review this as a game, because it is not a game. It is educational software, demonstrating what a waste of time looks like. Please do not buy this. Linux is free.
Game gets points for innovation and interesting concepts. It has some pretty major QoL issues (to be fair, it's an indie game over a decade old) and frankly just isn't my kind of thing. It reminds me a bit of my attempt to play Yume Nikki, where a goal wasn't really outlined and I just kind of floundered for a bit. Also I can't figure out how to zoom out so I can't read half the tutorialization because it zips offscreen so fast.
Weird, no instructions, and doesn't make sense. It has a bunch of things (eg "temporary flags", "permanent flags", etc) which are never explained, and *sometimes* appear to do something. But also, sometimes do absolutely nothing. And there's no way to save a game, restore where you were up to, etc. Seems like there's some useful concept here, but it's just so frustrating to run around and have no friggin idea wtf is going on. All it probably needed was better explanation/instructions. :(
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