

Sidereal
Ryan Wheeler · 2024 · Exploration, 3D Platformer, Abstract, Atmospheric, Colorful
PC
This game is free to play. Get it on Steam →
Screenshots
About Sidereal
"A tall man with a black hat wanders across desolated worlds, stumbling beneath the endless stars."
A mysterious wanderer with bright eyes and a tall, black hat traverses these forgotten lands, unraveling their stories and cleansing their darkness.
Control strange white weapons and flames to destroy barbed black structures. Discover relics and scant remnants of vanished civilizations.
Uncover a hidden power within your heart. Walk through many worlds, and between them, as ancient imprisoned souls fiercely cling to their own brittle existence.
A mysterious wanderer with bright eyes and a tall, black hat traverses these forgotten lands, unraveling their stories and cleansing their darkness.
Control strange white weapons and flames to destroy barbed black structures. Discover relics and scant remnants of vanished civilizations.
Uncover a hidden power within your heart. Walk through many worlds, and between them, as ancient imprisoned souls fiercely cling to their own brittle existence.
- Explore Over 100 Visually Unique Worlds
- Intriguing Narrative with Mysterious Secrets
- Dynamic Progression
- Thematic Music and Ambience
- Collect Hundreds of Items and Learn Their Stories
"He will find us."
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀9 found this helpful
I'm going to start by saying: this is NOT a game for everyone. Don't like grinding? This game is ALL grinding. Every part of it. Want a challenge? This game is about as challenging as a game of hide-and-seek with a loud two year old. Want to level up fast? Nope, not going to happen. This is like if you set a walking simulator in Doctor Strange and the Multiverse of Madness, and threw in some Cthulhu mythos while you were at it. And I cannot. Stop. Playing. I have to keep playing to collect items. I have to keep playing to level up (slowly... ever so slowly). I have to finally cleanse world 85, if I can. I can't get enough of the look of the game, of the weird worlds I've visited. Of the overall vibe. This is my jam, and I'm here for it!2 found this helpful
Definitely one the best walking sims I've played. The subtle storytelling, and the inclusion of low-stakes accuracy challenges keep the game interesting while still leaving the story itself mostly mysterious and naturally paced.2 found this helpful
Relaxing walk through game. Not much of a story line though.1 found this helpful
Lemme be real, the game in general is quite satisfying. The worlds are amazing, the daggers are easy to use, concept is there. I would definitely recommend TRYING the game. HOWEVER, it needs a better tutorial. I could not FOR THE LIFE OF ME, figure out how to activate the first boss. I took 10 minutes trying all sorts of ways and nothing, perhaps it was bugged. I can't give an objective view, especially cause I barely experienced the game, yk with the first boss not working and all. Overall, decent casual game. PS. stamina sucks
I don't really want to ♥♥♥♥ on this game too much, but I kinda will. Bear with me for a second. I like the concept. I like the design of the main character. I'd really like to get invested in the game's story. However. The dev's stating that the game was mainly meant to be a learning experience for them. But I'm sure this experience didn't require making 100+ samey levels and 100+ AI-generated items with overtly vague à la Dark Souls descriptions. It might sound impressive to people who aren't into video games, but this bloat means nothing. I completed two stages and can confidently say, that it would be much better to scale this project to, like, 10-30 carefully handcrafted levels. After playing for 30 minutes, I was already bored, and I don't know what can make a person finish all those one-hundred-and-something-something levels. I don't think AI pictures of cloaks, watches and crystal balls will do.
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