

Kaya's Prophecy
Jérémie & Thibaut · 2025 · Strategy, City Builder, Tactical, Colony Sim, Card Game
PC
Mostly Positive75% · 237 📉 Recent reviews down 66%
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About Kaya's Prophecy
Kaya's Prophecy is a card-based village builder that challenges your strategic skills and resource management. As the leader of your village, you'll build a thriving community while navigating the whims of your god. Manage your resources wisely, collect cards that synergize to build the perfect deck, forge your village’s destiny, and above all – keep your god happy, you don’t want to be on his bad side!
Gather Resources
Open booster packs to acquire a variety of resources and gathering cards. These will form the foundation of your village's growth and success. Strategically use your cards to maximize resource collection and efficiency.Innovate and Evolve
Gain your god’s favour to access new technologies and make breakthrough discoveries. Combine your hard-earned resources to craft new materials, tools and structures. Watch your village evolve as you unlock new possibilities!Divine Favour or Divine Fury
Always make sure your god has enough food offerings! He might be a bit greedy. Prepare your offerings to earn valuable boons and bonuses for your village. Beware – appease your god or face his wrath. He can unleash devastating consequences upon your village, from lightning strikes and tornadoes to harming your loyal followers.Venture into the Unknown
Head out on expeditions to discover new resources and expand your options. But tread carefully – the wilderness is bustling with dangerous wildlife. Use your deck-building skills to create the perfect strategy against your opponents in combat to overcome these threats and return victorious.Adapt and Overcome
You'll need to constantly adapt your strategies, overcome unexpected challenges, and make tough decisions to ensure your village's survival. Only the most resourceful leaders will see their villages succeed in this perilous world.Will you rise to the challenge and fulfil Kaya's Prophecy?What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I like both card based roguelites, and stacklands - esque games so I thought this game would be perfect for me. Unfortunately, it feels like this game, in attempting to do both, has missed the mark on what makes both genres fun. In Card based roguelites, balatro, STS, etc, the fun is in trying to break the game, and customize your deck in a way that feels fun and unique. Unfortunately, there doesn't seem to be an easy way to modify your starter deck, and your card selection is largely tied to the equipment you equip. The most you can do are modify tactical slots, but these aren't enough to make it feel like your deck is really doing anything special. As a result, it never feels like your deck hits huge levels of power. Would recommend making the deck more customizable, but also increase the difficulty of the encounters to compensate. In stacklands esque games, the joy is building a village, and having basic resources become easy to get, as you begin to achieve higher and higher tiers of complexity. For example, in stacklands they gradually unlock quarries and other cards that allow you to farm large amounts of a basic resource. This game attempts to do that with "fishing spots",…4 found this helpful
I replayed Stacklands too many times and really just wanted SL2, but this scratches the itch. Kaya combines the card-merger & deck builder genres for an overall experience that is greater than the sum of its parts. The card-merger portion is where you spend most of your time and is decent, maybe 6/10 if SL is a 10. The deck builder portion (similar to Slay the Spire) is much weaker when compared to a stand-alone game, like a 3/10 with very limited deck customization. Still, when combined, the loop between the 2 genres fit perfectly and the overall experience was quite fun for me, helped by beautiful sound and art.1 found this helpful
I bought this because I like stacklands but this game is worse than all of its parts. Really did not enjoy it. would not recommend.
Stacklands related: Yes Peaceful and a zen type of game with a balance progression: No, not on my experience at least. Did I enjoy it?: The first couple of minutes until everything went downhill fast. Food requirement went up to 2 digits and Koa had to sit in a few lagoons an entire day just to get the annoying god out of the way. Until then, it was all just punishments after punishments. I'm not having this game anymore. I'm sorry but it's not happening. I can see why people like it, It has that stacklands feel and I love that game so much, but parts where my organized things gets reshuffled and toss around everywhere becomes too much of a hassle than a feature. When there's already so much cards going about, a single tornado sweep immediately throws my peaceful run away. I didn't really expect that each punishment would be tornado after tornado. It was just nothing but tordanoes and koa losing health from it...
Positive review with the caveat that this game is best for children. This game is a bit STS and a bit Stacklands, but with a difficulty level, reading comprehension, and goal management tailored for young children. Anyone who has played a lot of STS is going to be able to autopilot the easy combat, and anyone familiar with city building is going to be able to autopilot the card stacking. This is not for those people. This is for kids, who will eventually graduate to STS and city builders. As an adult, I still had fun with this game, but I got it for a bargain price of $1. It was an interesting few hours.
Its ok in concept, but there is only one way to play the game, there is only one solution and you will autopilot combat (of there isnt enough of) and autopilot resource gathering, there is no skill expresion nor real progresion.
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