

Raywin
Flatline · 2015 · Adventure, RPG, Indie, Action RPG, Pixel Graphics
PC
Mixed65% · 79 📉 Recent reviews down 27%
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About Raywin
★ Turn based battle system
★ Unique menu system
★ Branching story
★ Pixel graphics
★ Over 40 items
★ Great leveling system
★ Unique menu system
★ Branching story
★ Pixel graphics
★ Over 40 items
★ Great leveling system
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
1.0/10 A slapdash RPG Maker project that barely qualifies as a “game.” Even by the lowest standards, this is a complete failure. The story is incoherent, illogical, and goes absolutely nowhere, while the gameplay is practically nonexistent. The worst part? There’s zero meaningful guidance. No explanation for controls, no direction for progression—nothing. It feels like the game just throws you in and expects you to magically figure everything out, which very often leads to getting completely stuck. For instance, there’s a main quest that requires you to buy an item. If you don’t have enough money at that moment—and, possibly thanks to a bug, you’re unable to sell anything either—then that’s it. You’re softlocked. Your only option is to restart from scratch. Brilliant design. And yes, it’s as broken as you’d expect. Bugs are everywhere: walking through walls, random crashes, map loading issues, you name it. (In my case, the game literally crashed every time I tried to take a screenshot—no idea if that’s universal or just my bad luck.) Then there are baffling design choices, like a “black hole” on the ground that looks like an obvious hazard you shouldn’t step on—but nope, you’re a…3 found this helpful
Nice game2 found this helpful
Nice story idea, but the spelling errors, crashes, and technical issues ruin it. Just skip it and play something else.2 found this helpful
game raywi is cool2 found this helpful
Raywin is a small-scale, retro-styled role-playing game developed by Flatline and published by Volens Nolens Games that clearly sets out to evoke the spirit of 1990s pixel RPGs. From its presentation to its turn-based combat and straightforward narrative structure, the game positions itself as a nostalgic throwback, aiming to capture the simplicity and charm of an earlier era of role-playing games. Its ambitions are modest, focusing on a concise adventure rather than a sprawling epic, and as a result the experience feels intimate and tightly scoped, though not without noticeable rough edges. The story follows Raywin, a young man drawn into the conflict surrounding the war of Salemsun, accompanied by Helena, a companion whose initially reluctant presence gradually evolves into a working partnership. The narrative leans heavily on familiar fantasy tropes such as destiny, conflict, and reluctant heroism, and it rarely strays far from established conventions. Dialogue and plot beats are simple and easy to follow, but they often lack emotional weight or complexity, making the story feel more like a framework to move the player from one encounter to the next rather than a driving force …
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