Trigger Saint

Trigger Saint

Aaron Arcand · 2015 · RPG, Indie, Adventure, Perma Death, Early Access

PC
Positive81% · 21
Best price
$6.99
lowest tracked $1.74
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$6.99
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Screenshots

About Trigger Saint

Take on the role of Trigger Saint, mystic, hero, savior, legend, and wielder of the mighty Kuna Musket. You have come of age and it is time to fulfill your destiny. Avenge your people and reclaim the floating city of Pithia in this Si-Fi/Fantasy like, Isometric like, Adventure/Shooter like RPG.

Features
  • Unique hand drawn artwork.
  • Six slot inventory system.
  • Weapon Evolution! Saint's musket will change it's appearance based on how many hero coins you have.
  • Easy to learn, play how you want! Keep your items and build on your attacks OR transmute them and use the skill coins to upgrade passive and active skills and abilities.
  • A variety of one time use items, kuna mods and other items to find.
  • An amazing game soundtrack by Stellardrone.
  • Steam Achievements!
  • Steam Leader Boards!
  • Save System

    Listen close child for this story tells of your destiny,

    Many years ago, the magical floating city of Pithia drifted high above the clouds.
    A peaceful city filled with thousands of magical beings,we were known as the "Pithians".
    We built wondrous floating machines and were the greatest of inventors.

    The city and our people were protected by a group of wise mystics.
    They trained in the art of inner spirit and wielded ancient weapons known as Kuna Muskets.
    The mystics lived on the edge of the city on platforms we called the "Sky Ways".
    Thought to be built from magic these platforms kept balance and if were ever lost the city would fall into eternal darkness.

    They caught us off guard... floating demons inhabiting bodies of metal stormed the city under the light of the two crescent moons.
    We fought long and hard but their numbers were many, we could not hold them.
    They made their way into the city killing any in sight, thousands of Pithians slain within hours.
    I watched helplessly as my own mystic brothers were cast down in blood.

    Luckily I was able to make it to the docks... me, your pregnant mother and and a couple hundred badly wounded Pithians escaped via airship.
    We would fly east to the floating mountains of Kiatu where we would remain in hiding for many years.

    We now live in seclusion here on Kiatu, waiting for the day when the prophecy would be fulfilled.
    It is foretold that one day a young mystic would travel back to Pithia and reclaim it for his people, avenging his ancestors and ridding the city of evil.
    He would light the ancient beacon and signal the great exodus back to our home.

    Contact: [email protected]
  • What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Recommended Jan 15, 2016
    A colorful sidescroller with mechanics that work well enough for genre fans. You shoot, you avoid enemies, their shots and you upgrade yourself (your hp is included here). The game forces you to get good or you won't get very far since taking damage is penalized severely since you either spend your skill points improving or healing yourself. Plays somewhat like a roguelike in that you only got one live but there are savepoints so it's not too harsh, You may find that replaying some sections to be optimal as you learn the enemies and their patterns so you can conserve as much health as possible otherwise you not only lose out on upgrades but will have to sacrifice enhancements for your hp and that just sets you up for that much of a tougher end game and may force you to restart your game altogether if it gets too bad. So... genre fans and those that are intrigued by the concept be sure to give the game a go at the regular price or wait for a sale if you are patient or not altogether in any hurry whatsoever to play it.
    45 found this helpful
    Not recommended Aug 14, 2016
    This is a thumb sideways review. I enjoyed playing Trigger Saint but I feel it has some serious flaws. I liked this game enough that I will probably be buying any future games from this developer. The controls work perfectly, the hitboxes are perfect. I've played too many indie games with sluggish, imprecise controls to not appreciate when somebody gets it right. Unfortunately, there is no key rebinding or controller support. This doesn't bother me, but it could be a problem for others. The hand drawn graphics are beautiful, but there is not much to look at. The game takes place on a flat featureless plane with a few kinds of destructible scenery. the primary difference between levels is the color pallet. The music is good, but it doesn't always fit what is happening on screen. It also doesn't quite hit the video game goal of being engaging without being distracting. It if frequently distracting. The challenge levels of the enemies seemed off. The mobs were too easy to kill and didn't pose any real danger. The mini bosses felt perfect. The level bosses felt way too difficult. None of the enemies have lifebars. This really only matters with the level bosses. Dying half a doz…
    6 found this helpful
    Recommended Sep 29, 2015
    this is a really Awesome game. I enjoy it. Good music in back. things i love about games. steam workshop level and mods. creative thinking. And a kickass game. So this is my fav game So far on steam :) ~austin/wolf_army reviews
    4 found this helpful
    Recommended Jul 19, 2017
    Good ♥♥♥♥!
    2 found this helpful
    Not recommended Apr 13, 2019
    No
    Recommended Aug 3, 2018
    This is a great solid game. I enjoyed a lot of the mechanics. Probably due to my own inability to look at everything, I missed a few of the controller tips (middle mouse button to "reload") but it was otherwise good. I have spent way more money on substantially worse games. My only few suggestions would be: Have numbers over the item slots to show the key it is mapped to - had to fiddle around to find that "5" was the first column, last row. Not sure if it's an engine limitation, but I often swapped context on a multimonitor system by clicking near the edge of the screen and out of the game. Upon switching back, the direction keys I had pressed down are still feeding input into the move system. Like I said, though. Great game, fun story items, and impresive art - all by one guy? Good deal!

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