DAMAGE CONTROL

DAMAGE CONTROL

Ross Edgar · 2016 · Early Access, Action, Indie, Simulation

PC
Mixed43% · 30 📉 Recent reviews down 27%
Best price
$0.99
lowest tracked $0.66
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About DAMAGE CONTROL


Control your squad of engineers and maintain your ship, and it's crew, until it reaches it's destination. Careful planning and timing will be required to place the right resource in the right place to tackle the dangers of deep space. The environment is brutal and unforgiving and sudden bloody death comes quickly to the slow and unwary! Only your team stand between your sturdy ship and it's faithful crew and certain death. Take command!

  • Relentless Action


    The air is venting out of your craft, the lower decks are completely ablaze, and asteroids are pounding the hull to smithereens. It's nothing you can't handle! Grab your tools and get started!
  • Full Campaign Mode


    Take control of your engineering corporation, earn funding by taking on jobs across the galaxy and use the funds to take over the competition!
  • Tactics and Management


    Prioritize your tasks! Do you rescue the injured crew member? Or stop the fire on the next deck? Equip your engineers with the right tools for the job!
  • Planning and Timing


    Your tools will run out of charge, and the ship has many paths to your objectives, where will you go first?
  • In space no one can hear you..


    The crew have reported strange noises coming from the air vents. Not to worry. I'm sure it's nothing.

Hi every one! I'm Ross Edgar, the lead designer and developer of Damage Control. I've very proud of what we have created so far and I'm very excited to share it with you today.

Damage Control is currently in an alpha state. To explain what we mean by that - it's playable (very), but it has some bugs, and not all the features are implemented. When all the features we want are in we will call it beta, and commence bug squashing. So.. whats currently in?
  • Basic Menu screens and Options
  • Basic Campaign Mode
  • Basic Freeplay Mode
  • 7 Basic Levels
  • 5 Basic Damage Types and the tools to fix them : Hull, o2, Radiation, Fire and Crew
  • Basic Music and Sound Effects
  • Basic Particles and Lighting effects
  • Basic Save/Load system

.. when you write it like that it sounds un-impressive! But trust me, when you see it all running together it's a glorious, bombastic, hectic and violent chaos management game with lots of room to expand!

Our immediate short-term goal is to get to just before beta stage, then get Greenlit (see?), then do an Early Access release. Why? We really want to get feedback on the current feature set and catch anything we missed before we freeze the feature set and commence beta development.

Will we charge for the Early Access game? Yes we will. We need to keep the lights on and cover development costs like art and marketing, but it will be at a heavy discount from the full price as a thank you to everyone who buys the game. We are investigating adding users who contribute suggestions, bug reports and ideas to the game as NPC's or even playable characters. Watch this space!

So what do we plan to add to the game before Early Access?
  • More levels. The levels will be split into "stages", you can only unlock a stage after completing the current stages levels to a particular standard. More on this later.
  • More damage types. Collapsing superstructures, Gas Leaks, Loss of gravity, Electrical Damage are just some ideas we are throwing around right now.
  • Campaign Cards. Cards, earned during the tactical phase, that you play during the strategy phases to confer bonuses and buffs.
  • Level Hazards. We think that large, industrial spaceships would have lots of moving parts. We want to add crushing pistons and slicing lasers to the environment.
  • Device Management I want you to manage your ship, not just stick it back together. We want you to insert fuel rods into the engines, activate shields and dump radioactive waste overboard!
  • Alien. An alien monster is onboard! It will hunt throughout the ship and can only be scared off by the flamethrower. Think of it like the ghosts in pacman, except the ghost is a bloodthirsty monster. And the maze is on fire.
  • Steam Achievements
  • Steam Trading Cards
  • European Language Support
  • Full graphical options
  • Full tutorial

Phew. It's a large shopping list, but we think every one of these ideas adds more value to the current game and we cannot wait to see it in game and see players having fun (and complaining) about all of it!

If you have any comments or questions I'd be pleased to respond to you directly, or via the comments page. Thank you for reading.

Ross Edgar.
Highland Gaming.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players criticize Damage Control as an abandoned early access title with unfinished features, frustrating gameplay mechanics, and buggy graphics options that don't function properly. The game is noted for unclear tool differentiation, difficulty balancing issues, and a lack of developer support since 2017, making it a poor value even at its low price point. Multiple reviewers question why the game remains in early access and suggest Steam should delist it or remove its EA tag.

Not recommended Jan 12, 2020
Damage Control is an abandoned early access 2D platformer/plat-spinning game. Rush around a retro pixel spaceship and fix various problems, each problem needing a specific tool (you can only carry one tool at once). Tools also run out of power so you have to go recharge them. If you don't keep the plates spinning, eventually you run out of air and die, just like the developers ran out of interest and abandoned the game. The retro pixel graphics are ugly and the game is unfinished and buggy. There's options for fullscreen and so on but they don't work and will never be fixed. While some benefit of the doubt may be given to an Early Access product, the actions of the developers here betray their true intentions. The developers abandoned the game roughly 1 year after launching in Early Access, but they're still trying to trick people into buying this, and they sold keys for the game to bundle sellers (as a complete game!) despite having no realistic intention of finishing the game. This kind of cash grab for a dead product shows highly questionable ethics, so gamers must be warned.
2 found this helpful
Not recommended Dec 19, 2018
Takes too long to get all free card drops.
2 found this helpful
Not recommended Oct 9, 2017
I am filled with regret. See all the other complaints about 'no obvious difference between the tools', and '"easy" doesn't mean 2-5 asteroids hit the ship every 20-30 seconds'. This is some serious ♥♥♥♥♥♥♥♥. If abandoned by the dev, I wouldn't be surprised. I'd abandon this piece of crap too.
2 found this helpful
Not recommended Jun 25, 2024
Last update May 2017. EA blurb says “We expect Damage Control to be in Early Access for at least 6 months, but if we find the game in a fully featured and (reasonably) bug free state before then, well great! But we reserve the right to extend early access as long as we feel we need it. Remember, as long as the game stays in early access we will never charge full price.” Game is clearly abandoned and steam should delist or strip its EA tag. I know they are only charging .99 but there are better ways to spend a dollar on steam.
1 found this helpful
Recommended Mar 5, 2024
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
1 found this helpful
Not recommended Dec 8, 2022
1/10

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