

Space Mechanic Simulator
Atomic Jelly · August 11, 2023 · Casual, Simulation, Space, Space Sim, Indie
Buy Space Mechanic Simulator from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Space Mechanic Simulator — official stores
Space Mechanic Simulator price by region
Space Mechanic Simulator costs $7.99 in Georgia (USD), £17.75 in the United Kingdom, $19.99 in the United States, €19.99 in Europe (EUR), CA$23.99 in Canada, A$28.50 in Australia, NZ$30.99 in New Zealand, zł59.99 in Poland and R$67.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.99 | $7.99 | — | 1 | |
| £17.75 | £17.75 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| €19.99 | €19.99 | — | 1 | |
| CA$23.99 | CA$23.99 | — | 1 | |
| A$28.50 | A$28.50 | — | 1 | |
| NZ$30.99 | NZ$30.99 | — | 1 | |
| zł59.99 | zł59.99 | — | 1 | |
| R$67.99 | R$67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Space Mechanic Simulator

Fortunately, you are well-prepared for all of this. Your spacesuit has a powerful flashlight and thruster automation that helps you stabilize when needed. Just be careful not to run low on oxygen, fuel, or energy, as you'll have to fly back to your shuttle to replenish everything. Of course, you could always take a bit of risk and cut it close, but time is money, after all.

Naturally, it would be very unprofessional to throw a new astronaut into all of this without proper training. As you progress through the game, you'll unlock tutorials that can give you licenses for new tools and new activities. You'll start with simple mechanical repairs and diagnostics with infrared cameras and sensors built into devices, and eventually work your way up to electric repairs and even programming devices. You can also earn extra cash by learning how to mine for resources instead of having to buy them.

Realism and struggle or fun and fiction?
This game aims to strike a balance between complex, overwhelming realism and the fun of simplicity and familiarity. You won't be fixing any dark matter reactors or warp drives. On the contrary, many of the devices you'll encounter are based on actual devices used in real industry here on Earth. You'll be measuring electric signals, temperatures, and pressures using specific tools, comparing information with diagrams, and following the link to find the root of the problem.
The Beauty of Space
As the game takes place in the Solar System, you won't see colorful nebulas, binary stars, or black holes in Space Mechanic Simulator. When creating a space game in our neighborhood, you can't just make things up. Fortunately, you don't have to. The graphics in the game focus on emphasizing the overwhelming scale of celestial bodies as you, a tiny human, fly around them in various orbits. You'll see the light reflected off the planet's surface as it illuminates your space shuttle or a shadow cast by the Moon on the surface of the Earth as you get a different perspective on a solar eclipse than any other human down on the planet's surface.

You can fix a satellite that's chasing and observing a comet or fly low above the surface of a gas giant with supersonic winds while recovering scientific data from a broken drone. You can gaze upon the Sun from its orbit or look at Earth from a front-row seat on the Moon's surface. Or simply chill as you watch the famous blue sunset on Mars.

Our approach to making space look good in the game was to create an artistic vision of the Solar System that can pass as realistic. We applied "the rule of cool" while being careful not to go over the top with anything. The result is a game that offers you a unique and memorable experience of our system that will make you want to launch the game the next day and immerse yourself in this strangely magnetic environment from the tiny interior of your spacesuit.
Features:
- Working with diagrams and tools to diagnose problems
- Simulated mechanical and electric devices creating puzzles to solve
- Resource and inventory management
- Progression and skill development system
- 8 planets of the Solar System and other locations to explore
- Working in zero gravity or controlling a rover on planet surface
- Unique atmosphere created by immersive graphics and game mechanics
- Vast number of stations, satellite and bases to repair
- Extensive mini-sandbox style campaign with over 100 missions
- Interactive HUB where you will be able to monitor and control the entire course of the game
- Complex objects containing large number of parts
Space Mechanic Simulator — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I bought a game for my computer, with the idea that I could use my default computer peripherals, i.e. mouse and keyboard, to play the game. Unfortunately it is not to be. It keeps forcing a controller and refuses to accept any key-binding alternative so that I can play with my mouse and controller. If I knew I could get my money back on this steaming pile, I would. But I don't always install immediately after I buy. Caveat emptor.6 found this helpful
It's good, but incomplete. Plenty of other reviews will get into detail about controls and bug problems, It is also, unfortunately, unfinished content-wise. What's missing is the ability to work within the interior of any station part. The Demo has this feature, but it's also been built to be very focused and linear making it a pretty different work from the main game so it would have to be rebuilt for every possible station in the actual game. This, unfortunately, hasn't happened. It's also missing the ability to pilot the Shuttle yourself, but I'm not sure if that was actually promised or even a good idea. It has pretty much everything else, thankfully. Electronics, Software, Pipes, Rovers... Just kind of a shame it feels so repetitive. It's pretty neat otherwise, missing content notwithstanding.3 found this helpful
Space Mechanic Simulator, developed by Atomic Jelly and published by Wildlands Interactive and Ultimate Publishing, is a unique and ambitious simulation game that trades traditional racing or combat in space for something more grounded and technical—the meticulous work of repairing satellites, space stations, and planetary rovers. Rather than piloting a spacecraft through epic battles, players step into the boots of a lone space engineer, performing the kind of slow, methodical maintenance that keeps humanity’s presence in the stars alive. It is a refreshing concept in a genre often dominated by spectacle, offering a slower and more thoughtful approach to space exploration. The game’s appeal lies in its authenticity and attention to detail, presenting a world where every nut, bolt, and cable matters, and where every successful repair brings a quiet sense of accomplishment. At the core of the experience is the act of repair itself. Each mission tasks you with diagnosing and fixing different pieces of equipment—anything from solar arrays and oxygen regulators to malfunctioning communication satellites and planetary rovers. What makes this process engaging is the degree of realism ba…3 found this helpful
This indie game is extremely fun, relaxing, and a huge effort for a small indie game developer. I am thoroughly enjoying it. I really don't understand the negative comments, especially from the reviews where clearly the player has somehow never played a Unity game that has device conflicts -- which is more than half of them. Just unplug your joy devices if you want mouse and keyboard. That's a 5 minute fix which leads to hours and hours of great entertainment. I went back into YouTube and watched this developer's dev diaries leading up to the release two years ago. He worked on it for 4 years. The thought he put into the puzzles and mechanics around fixing space station and satellite problems is really great. That said, I wish he would continue development because the game could add even more, like damage to the player for flying in too fast to a satellite, disabling clicking on a panel when you're moving too fast, and a time-bonus system where the faster you complete a task the more reward you get. Still, the game stands on its own pretty well. I throw on some gaming music from youtube running in the background then try to figure out how to fix things with the Rover on t…1 found this helpful
for those looking for a very specific niche, this is definitely it1 found this helpful
I don't actually know how this game is overall, controller support is so bad it should not be an option. Graphic is ok, but limited. the controls in general, mouse included are convoluted and lack the feeling of forethought. I could not even complete the training missions before i was so frustrated i just quit out and requested a refund. applying a Hardspace: Shipbreaker controller support style would have been a huge benefit here.
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