Ravenmark: Scourge of Estellion

Ravenmark: Scourge of Estellion

Witching Hour Studios · 2015 · Strategy, RPG, Turn-Based, Tactical, Turn-Based Tactics

PC
Mixed65% · 10675Metacritic
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$2.14-64%
lowest tracked $2.10
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About Ravenmark: Scourge of Estellion

Upheaval and chaos approaches the ancient Empire of the Raven.

In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estellion.

Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeess. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them.

Character traits, active abilities and tons of unit statistics come into play in Ravenmark, and have to be assessed and used in the best possible way. All of these are beautifully accessible in the Ravenmark Codex, where you will be able to learn about the different characters and unit types, as well as the deep and rich lore on which the game is based.

In Ravenmark, you are free to choose your own formations. Making proper use of the unique systems for command will be of vital importance to achieve victory! Will you align your pike formations into a single battle line for easier command and better frontage? Or will you keep your formations small and flexible? This is just one of the many choices you will face while fighting your way through your many battles!

Features
  • Rich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of Ravenmark
  • Innovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively.
  • Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with.
  • Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies.
  • Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with.
  • Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 22, 2024
Not gonna lie, I wish I refunded this while i was still eligible. I'm not even particularly sure why...? Bought it bc it seemed similar to Banner Saga, and I guess it falls flat in comparison to that beauty of a game. At least i look at the total review score and see it's "Mixed" and know i'm not alone or weird for not particularly liking this game.
4 found this helpful
Recommended May 29, 2026
I played this in the Iphone and I bought it to play it again. This game is story driven and unfinished as they tried to transform the game into a live service and failed. This game you don't manage garrisons or level up, you are story driven and put in a situation with your resources to acomplish your objective. The worst thing of this game is that the story doesn't finish and it will leave you a deep black abyss in your heart
Not recommended Feb 12, 2025
I really liked the tactical element of the game. How there were different advantages and disadvantages to using larger formations and how small groups shone in mobility. But there were two elements of the game that ultimately had me moving away from it. The first was the narrative. It was pretty clear from the start that the developers had spent a lot of time fleshing out their world, but it is all introduced at a breakneck pace with very little context. Within the first three missions the players is introduced to over ten characters from three different parts of the world. It feels like you've picked up a novel and started reading from the middle. You barely know what is going on. The other issue I had was that your forces do not carry on to the next mission with you even though the missions narratively follow each other. So if you lose almost all your troops in one mission, the next mission you'll have whatever troops that mission wants you to have. This is just a personal pet peeve of mine since it makes me feel like there are no consequences to your choices in battle as long as you win.
Recommended Feb 2, 2025
A focused, to the point turn-based tactics game with some quite interesting rules and an original combat system. There's no bloat or RPG mechanics here. Just a campaign with a series of missions with fixed troop deployments. Sometimes, less is more, and this is true here.
Recommended Jan 28, 2025
It's just okay if you get it on sale. Romanesque good guys fight pseudo-Byzantine bad guys and the evil Nounverbers. Elves thrown in as an afterthought as a sop to people who can't play a fantasy game unless there are elves in it. It would be better without the endless blathering cutscenes.
Recommended Dec 1, 2024
One of my favorite games to play as a kid. This story is insanely good.

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