

Winds Of Trade
Rhombico Games · 2017 · Sandbox, Pirates, Economy, Naval, Management
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About Winds Of Trade
Main Features
- Procedurally generated worlds: You will face different challenges and you will have to learn how the cities’ production chains interact every time you start a new game.
- Realistic economic simulation: All prices respond to the basic laws of supply and demand. Every raw material comes from somewhere and every final product goes somewhere to be bought. No arbitrary game rules set, just the will of the free market.
- Smuggling: Some goods that can be freely bought in one city may be illegal someplace else... Are you willing to take risks for some extra profit?
- Smart Artificial Intelligence opponents that will make your way to the top even more challenging!
- Dynamic world economy: Events such as forest fires, bad harvests or war alter the supply, demand and prices of the different commodities.
- Contracts system: You can accept contracts from governments, private companies and even shady smugglers in order to make some extra money transporting goods. But don't forget, failing comes with a price.
- Turn based battle system: Pirates may attack you if your cargo is valuable enough... Do you have what it takes to defend yourself? Also, be very careful during wartime, especially if you are transporting weaponry or troops.
- Your very own colonies: Once you are powerful enough you can found your own colonies in order to exploit natural resources and play with the rules of the market.
- Own warehouses to accumulate goods and manipulate the market.
- 11 different ship types from the Age of Sailing, including brigs, galleons, fluyts, frigates and schooners.
- Automatic Trade Routes: Once your fleet is big enough you can make scripts for your ships to follow and they will trade according to your rules automatically.
- Improve your ships' stats by hiring experienced captains or purchasing upgrades.
- Stock market: Invest in companies, help them sell their goods worldwide and collect the profits.
- Corruption simulation system: Obtain an advantage over your opponents by bribing corrupt governments.
- Dynamic weather simulation.
- A rich and immersive soundtrack.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Winds of Trade offers a trading simulation with some appreciated features like trade automation and stock market mechanics, but players consistently criticize its clunky interface, lack of a unified dashboard for tracking trades, unbalanced resource production across randomly generated ports, and tedious menu-heavy gameplay that undermines strategic depth. While a few players find basic enjoyment in the trading mechanics and note potential for community-driven expansion, most agree the rough edges and frustrating design choices make it feel barely worth its price point.
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I can't believe I paid 2 dollars for this!! FOR THIS!!! Ugh, 2 dollars!!!!! Well, at least I took a copy of this game...out of this world, so someone else doesn't accidentally play it.... You're Welcome World3 found this helpful
[h1]Verdict[/h1] At its heart, Winds of Trade is just an abandoned trading sim, but with its, rough edges, and frustrating mechanics, it feels barely worth it's $12 price. [h3]Pros[/h3] [b]Trade Automation[/b] - You can set up automatic trade routes, which is convenient once you get going. [b]Stock Market[/b] - You’re able to buy stock in a company and then profit from trading their goods, which adds some strategic depth. [h3]Cons[/h3] [b]Hotkeys[/b] - The game only has a single hotkey; nearly every function requires clicking through menus. [b]Unbalanced Production & Consumption[/b] - Because the world is randomly generated, most ports don’t produce or consume enough resources to even fill your ship holds. [b]Nation Mechanics[/b] - After more than 24 hours of play, I still can’t tell what prosperity or recession actually do. Wars between nations don’t change the map and the only effect for the player is access to low-paying wartime missions. [b]Border Gore Islands[/b] - Random generation often creates awkwardly divided islands. In about ten playthroughs, I only saw one without messy three-way splits. [b]Few Sliders[/b] - Want to sell more than 500 shares of stock? Get ready to cl…
Trade of Winds seemed promising. It was a global trade simulation for deep strategy and diplomacy. That potential is completely crushed by clunky, frustrating gameplay and horrible design choices. The biggest issue is there is no unified dashboard or stats overview. You have to visit each country to check the progress of your trades, which becomes really tiring and time consuming. The lack of a central interface kills any sense of strategic flow and turns what could’ve been a smooth, immersive experience into a repetitive chore. I stuck with it for about four hours, hoping it would get better—maybe I was missing something. But no. It just never clicked. The gameplay feels clunky, there’s no real sense of progression, and the whole thing is way more frustrating than fun. It’s a real shame, because the concept had so much potential. But the execution? Honestly, it’s just bad.
Nice Community feel and obvious room for expansion. Maybe also, and online component should be Awesome !
It's nothing crazy, but I enjoyed it. I like the trading aspect of the game and while it's not super depthy, it was enough to keep me interested. Combat isn't good. Worth it if you want an inexpensive trading game.
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