One minute of death

One minute of death

Krzysztof Konopka · 2018 · Action, Indie

PC
2 user reviews50% · 2
Best price
$4.99
lowest tracked $0.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$4.99
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Screenshots

About One minute of death

"One minute of death" is a platform game in which you have to survive a minute in a level.

Features:
*45 unique levels.
*Three levels of difficulty.
*Random level generator with settings.
*Speedrun mode.
*CRT effect (you can turn it off).
*Statistics.
*Retro style.
*Created by one person.

WARNING !
Game is challenging and addictive.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players criticize the game's poor optimization for low-end PCs and its unpolished presentation, including unappealing graphics, grating sound effects, and menu bugs. The main complaint centers on the control mechanics feeling unresponsive and imprecise—with floaty, slippery movement and excessive momentum that make it difficult to control the character during platforming, making it unsuitable for anyone seeking tight, responsive gameplay.

Recommended Jan 15, 2019
For the crappy PC group review: When you start out, it has this hideous CRT effect turned on. For low-spec PCs, it massively cuts framerate. Even when you turn it and other effects off, it still lags in even the first level (4th gen Intel i5 CPU with integrated graphics). I'd hate to say it for a new indie person, but it's just not good for a crappy PC, at least. My personal review: It's... okay I guess. But a word of advice to the dev would be to try to make the mechanics feel a bit more... in-control. In other words, the mechanics need work. When falling and you try to control through the air, you keep that momentum until you either hit solid ground or go the other way. The character feels too wild whenever I try to do anything with him. To be honest it kinda feels like I'm playing a game that's turned on too fast. The environments look fine though, but the player could definitely use some better control. The tutorial needs work. It's decent, but it really should tell the player that he can double jump and press up while falling to slow the fall. It's unfortunate, but I just didn't have any real desire to keep going after a few levels. There's definitely fun to be had if yo…
2 found this helpful
Not recommended Mar 15, 2019
movement that somehow feels both floaty and extremely slippery at the same time, the player moving at insane speeds which are hard to deal with or move precisely with and graphics that are almost outright unappealing; as well as even more, do not make a good game. The general lack of polish (ex: title screen resetting in each menu, grating sound effects such as for the text when the game opens) also doesn't help, I've made my own games and bugs like that aren't too hard to fix. If you want a precision platformer that is in any way tightly/well made, or anything with the controls to warrant the precision needed for this game, look elsewhere.

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