

Oozing Islands
Babooshka Bytes · 2021 · Strategy, Tower Defense, Real Time Tactics, 3D, Fantasy
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About Oozing Islands
You will be busy, but isn't it worth it to be victorious, and become immortal through the stories told by our people? Oh Lord! It is worth it!!!
Enjoy freedom of movement in full 3D with no fixed paths in this tower defense with RTS elements. Your units are your towers and you can build fences anywhere.
Set your units' behavior like: how far they can move or who to attack first and create a perfect team to defend against slimy ooze coming out of the volcanoes as well as the enemy units arriving on ships. Last 13th level is endless, so you can keep on improving and competing on a leader board forever! Another leader board is for the combined score of the 12 levels.
There are only two resources: wood for fences and food. There are no upgrades for units and the game is very easy to start, but over time with many various units there are many ways to win.
After completing the game keep on improving your scores inventing new strategies and challenging other players.
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Tips on how to start playing:
- Fences have to be built by slowly dragging the mouse pointer while mouse button is pressed. Do not block the path to the food storage's entrance or the ooze will destroy the fence. Do not build too close to the entrance. Watch the black path of the ooze changing while you build.
- Your units will attack the closest enemy in range by default or you can select one to chase and kill or from the second level you can set for each of your units, which type of enemy to attack first.
Have fun defending the islands!
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dozing Islands is a unique tower defense game with appealing graphics where players defend food supplies from invading creatures, with the ability to farm resources and construct defensive structures. However, players consistently report frustrating control issues where selecting units behaves unpredictably, alongside difficulty balancing resource acquisition and managing the heavy micromanagement requirements, which create a steep learning curve that undermines the otherwise interesting gameplay concept.
Dozing Islands9 found this helpful
The game is good but its too hard to play. Its hard to get gold to buy more workers or troops :/ some time clicking on another worker/troop it instead makes my alredy picked move there for that i have to deselect the 1st one to select the other one3 found this helpful
Its a unique tower defense game with cool graphics. You have to defend your food from ozz coming form caves, even if you lose some food you can get it back to 100 by farming which does takes a bit time. You can even farm woods to make fence to block ozz path. In each lv there's different types of ozz which can even atk your troops too. But thats not the only new enemy, after few level you have to defend against other enemy too sailing from other island.3 found this helpful
the game is cool with great graphics. its a unique tower defense game, instead of defending a tower your defending food from slime taking it away from the storehouse.1 found this helpful
Its a good game with a mixture of tower defence and moveable units i did not experience any bugs or glitches there is place for improvement in areas of material,crafting and building structures :D1 found this helpful
While Steam only offers you two choice, yes or no, most reviewers have layers that you can find in the comments. Quite often it will be that the reviewer wished there was a neutral option. This game does not fall into that grey area. It is clearly in the Avoid At All Costs category. The look in nice enough, but the controls are a nightmare. Often I will pick a unit, as denoted by the white arrow over their head, given them an order, and a totally different unit will move. It doesn't help that the game requires an enormous amount of micromanaging. The enemy of course moves with precision and ease. My units are given a radius they operate in, and the choice to attack the closest, or the color of the foe to attack first, and amazingly enough that isn't remotely enough to make them do what you need them to do. The worker unit can collect food, chop trees or fight, though why chop trees is an option baffles me. You collect wood, build fences, and the monsters go right thru them as if they weren't there half the time. And I have never come close to building fences that would block them from reaching the silo! I have only played for half an hour, and only on the first two maps, but the…
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