

Rangedrifter
Maximilian Schmidt · 2026 · Roguelike, Traditional Roguelike, Perma Death, Exploration, 3D
PC
Positive100% · 19
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About Rangedrifter
"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, unreached in centuries. Those who enter the ranges of its terrible curse, will forever be drifting between its paths, running from its horrible creatures, sleeping in crumbling temples, and watching the lights on the mountain during starry nights."
Introduction
You've set foot into a forbidden land on a haunting journey towards its ancient center. Adapt and exploit every resource at your disposal in this turn-based 3D ASCII roguelike, or see your journey reset along the shifting paths running through its vast wilderness.Features
- A Forbidden Land: Explore a hand-made world of dark forests, bottomless lakes, crumbling ruins, and sunken temples. Pass rivers, monster nests and spider forests on an unpredictable path through the wilderness, using the streamlined controller or keyboard inputs.
- Ebbs and Flows: Forage rusted weapons, scarce supplies and mystical charms to withstand the forces of the world. Enter forgotten temples, damp sewers and abandoned huts to find precious gear. Look out for the little food you can find to avoid starving along the way. Every resource found is vital to survive, so keep an eye out for hidden stashes.
- Feel Your Heart Beat: Every move is a calculated choice. This is a tense, turn-based experience where one rash step can invite disaster. Time moves only when you do, allowing you to pause, survey the situation, and carefully think about your next step. Should the hero die, the game resets and a new game will start, on a new path, that flows as wildly through the land as the one before.
- The Living Ghosts: Encounter ferocious wildlife, long lost souls and evil monsters that haunt you in the dark. Carefully balance your approach in the turn-based combat to overcome the dangers of this world, weighing the strengths and weaknesses of your gear and whether to fight or retreat.
- A Haunting Place: Immerse yourself in the game's moody soundscapes and unique graphics, brought to life by a custom engine that merges retro terminal aesthetics with modern 3D depth, adding dynamic lighting and visual flourishes like day, night and weather cycles.
Early Access
Rangedrifter is actively growing. By entering the journey early, you are directly shaping the path ahead! Future updates are planned to introduce new items, monsters, systems, regions and deeper lore. Visit the official website for the development log that I update daily.Current Content
- 5+ Weapons & Gear
- 15+ Charms
- 10+ Food and Aid Items
- 15+ Monsters
- 25+ Objects
- Visual Effects
- 70+ Interiors
- 500+ Path-Nodes
- 80+ Secrets
- 4x10^32 Possible Paths
- Puzzles
- Traps
Community
Join the journey! Share your feedback, bug reports, and ideas in the Steam Discussions Forum or the official Subreddit and help me shape the game's future. For more background on the game's development, visit the official Youtube channel or join my regular streams on Twitch where I work on the game. You can find the stream schedule on the official website."That narrow, broken path through the trees there. Snakes all the way deep into the kingdom." The old man looks at you. "Rubble and curses are all that's left there. Some other went there long ago. Looked just like you. Best you find something else." He grows silent, his eyes fixed beyond the trees.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
very simple controls for a traditional roguelike, you only need 4 fingers on arrows and 4 fingers for actions. The world looks minimalistic, but there are enough details for you to sometimes miss something, so while exploring you need to look out for secret entrances and items. You can pull / push boulders, and it is possible to push a boulder onto enemy to crush them3 found this helpful
Traditional roguelikes fascinate me. This one fascinates² me.3 found this helpful
Excellent game with a lot of promise. It somewhat brings to mind Door in the Woods — to me, a masterpiece of open-world survival traditional roguelikes. But here, rather than trying to survive a pseudo-Lovecraftian apocalypse in a clean-cut American town surrounded by miles of forest, you’re exploring a thick exotic jungle à la Indiana Jones, trying to find your way amid ancient ruins, abandoned dwellings, and lost treasures while sorting out all kinds of nasty creatures intent on turning you into fertilizer for the lush surrounding vegetation. Reading the map may feel a bit confusing, especially at the beginning, but this only adds to the superb immersiveness and atmosphere of the game, considering that you are lost in a vast jungle. If the idea of an ASCII-based traditional roguelike that feels different, takes risks, and is approached with a modern sensibility appeals to you, don’t hesitate to try this one. The ASCII parallax effect is killer!2 found this helpful
I am loving it! From the screenshots and videos, it seemed like it was gonna be difficult to read the world. But it's surprisingly very readable and pleasant on the eyes. I've only scratched the surface but I wanted leave a review so Rangedrifter gets more attention. I'm excited to see where this one goes!1 found this helpful
A brilliantly immersive game with fantastic graphical style and sound. Very addictive with just that "one more go" feeling. Game is very playable on controller. The game seems to often get updates too,, and the dev is very active on YT,Reddit also which is awesome.
i suspect this game has a lot of features to come, so i wont comment much to the current gameplay but an early impression, honestly an unreal reimagination of the OG rogue, the visual depth is everything here imo, along with all the other visual cues: a nice level of subtle without being too flashy as is expected with modern UX no yellow paint, no hints, just an optional mechanics overview tutorial i thought the characters being letters would be confusing from the store pics, but actually isn't too bad ingame aside from getting confused about grass fighting back when im not paying enough attention lol, not noticing the snake spawn in the handcrafted world is awesome, the idea of coming across strangely familiar areas across different paths is a pretty awesome concept looking forward to the full release
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