

Two Die
Jon Lamont · 2021 · Turn-Based Tactics, Roguelite, CRPG, Tactical RPG, Dungeon Crawler
PC
7 user reviews100% · 7 📉 Recent reviews down 86%
This game is free to play. Get it on Steam →
Screenshots
About Two Die

Roll dice and eliminate your enemies in this turn based rogue-like tactical RPG
Discover your forgotten past as you battle against enemies across the forest, desert, grasslands, caves, and dungeons!
Battle until you are defeated, then start again for a different experience.
Every action in combat is determined by the roll of two dice.

Each run, experience something new
After defeating all your enemies, choose which power to pursue!
Will you be nimble rogue or a magic wielding knight?

Your past, forgotten...
After defeating all enemies on each map for the first time, discover a lost journal entry that uncovers a new clue into your forgotten past.
Why do you wander?
Why do you kill?
Discover the truth.

Compete, overcome, achieve
Test your limits to unlock Steam Achievements and land a high score on the leaderboard.

Overcome each challenge!
- 3 primary classes to master
- 48 upgrades to customize your build
- 26 battle maps
- 27 enemies to battle
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀9 found this helpful
"Two Die" is a very low quality ripoff of Hack/Rogue (but worse, despite being almost 50 years more recent) that marries lightweight and badly done RPG systems with a ripoff of Poncles's Vampire Survivors progression system. It was a dismal failure, for obvious reasons. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers …3 found this helpful
fun
Игра "Two Die" — это захватывающее приключение, которое держит в напряжении с первой минуты. Её уникальный мир, сочетающий мрачную фэнтезийную атмосферу и элементы хоррора, моментально погружает в себя. Геймплей разнообразен: от напряженных стелс-секций, где каждый шорох может обернуться бедой, до динамичных сражений с жуткими монстрами. Система прокачки персонажа позволяет адаптировать стиль игры под себя, делая каждое прохождение неповторимым. Особенно хочется отметить проработку сюжета и персонажей, каждый из которых обладает своей историей и мотивацией. Музыкальное сопровождение и звуковой дизайн мастерски усиливают ощущение страха и тревоги, а порой и надежды. Несмотря на некоторую сложность, игра вознаграждает за терпение и внимательность, открывая новые грани своего мира. "Two Die" — это достойный представитель жанра, который понравится всем любителям глубоких и атмосферных игр.
The interface is pretty bad. And it plays slowly.
makes my brain feel big
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