Putridum Horror

Putridum Horror

RedLightsStudio · February 23, 2023 · Indie, Atmospheric, Horror, Psychological Horror, First-Person

Buy Putridum Horror from Steam at $3.99 — the cheapest of 1 store we compare.

PC
5 user reviews60% · 5
Best price 35 All-time low
$3.99
⭐ lowest tracked
Steam Buy at Steam

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Where to buy Putridum Horror — official stores

Steam
Steam
Standard Edition · Steam
$3.99
Buy

Putridum Horror price by region

Putridum Horror costs $2.69 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR) and R$13.79 in Brazil right now.

Cheapest Putridum Horror offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.69 $2.69 — 1
United Kingdom £3.39 £3.39 — 1
United Statesyour region $3.99 $3.99 — 1
Europe (EUR) €3.99 €3.99 — 1
Brazil R$13.79 R$13.79 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Putridum Horror

Putridum - Psychological dark horror from the first person.
In Putridum, the player will have a small atmospheric adventure in which he will have to:

Explore a large dark hous.

Look for items and tools.

Avoid encounters with those that live in the basement.

Find a way to get out.

Message from the author:
Hello! My name is Denis, I'm an indie video game developer, this is my first project and first experience.
I really want to thank everyone who bought and supported the game.
In future projects, I promise a much higher quality product.
Thank you all so much.

Putridum Horror — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 5, 2026
Putridum Horror by RedLightsStudio is a small-scale first-person horror experience that focuses almost entirely on atmosphere and tension, delivering a compact but unsettling journey through a decaying and oppressive environment. Built as a solo-developed project, it carries a clear sense of intent: to create fear not through action or complexity, but through vulnerability, uncertainty, and the constant feeling of being watched. From the moment the player steps into its dimly lit setting, the game establishes a tone that is heavy, quiet, and persistently uncomfortable. The gameplay is centered on exploration and survival without combat, placing the player in a position where avoidance and awareness are the only real tools available. Moving through the interior of a dark and deteriorating house, players must search for key items and navigate through narrow hallways and shadowy rooms while staying alert to potential threats. The use of a weak and unreliable light source plays a significant role in shaping the experience, limiting visibility and forcing players to move cautiously. Every corner feels uncertain, and the lack of control over what lies ahead contributes to a steady sense…
Recommended Apr 28, 2026
Putridum serves as a decent entry point for those new to the horror genre, but seasoned players may find it lacking in depth. While the game shows potential, it currently feels more like an experimental project than a fully realized horror experience. Atmosphere & Sound Design The game struggles to maintain a consistent sense of dread. The environment often feels empty, and the sound design lacks the "bite" necessary to keep the player on edge. True horror isn't just about darkness and loud noises; it requires a built-in sense of unease and a narrative pull, both of which feel minimal here. Gameplay & Mechanics The gameplay loop currently feels a bit aimless. One notable technical oversight was the final objective: the front door opened with a single key, despite suggesting three were required. The Highlights: There are a few effective scripted scares—specifically the tipping shelves and the vent system collapse—which successfully create brief moments of tension but then its gone. Suggestions for Improvement To provide more sustenance and direction, I recommend the developer implement the following: Objective Tracking: A simple task list (e.g., "Investigate the silence," "Loca…

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