Snowglobe

Snowglobe

Friend Factory · February 8, 2018 · Adventure, Indie, VR

Buy Snowglobe from Steam at $4.99 — the cheapest of 1 store we compare.

PC
7 user reviews86% · 7
Best price
$4.99
lowest tracked $0.99
Steam Buy at Steam

Prices last checked

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Where to buy Snowglobe — official stores

Steam
Steam
Standard Edition · Steam
$4.99
Buy

Snowglobe price by region

Snowglobe costs $3.29 in Georgia (USD), £3.99 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$5.69 in Canada, NZ$6.29 in New Zealand, A$6.99 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.

Cheapest Snowglobe offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £3.99 £3.99 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Canada CA$5.69 CA$5.69 — 1
New Zealand NZ$6.29 NZ$6.29 — 1
Australia A$6.99 A$6.99 — 1
Brazil R$10.89 R$10.89 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Snowglobe

Lost and alone, you awaken in a barren place, an isolated temple before you. Inside, a way out...

Inspired by the point and click games of the past, Snowglobe is a virtual reality take on a familiar concept.

In this short adventure game, you'll meet interesting individuals, explore a strange world, and collect items to use in inventive ways to find your way out of the rift.

Coming soon to VR.

Snowglobe — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 9, 2020
I really liked this game. The puzzles are a bit obscure sometimes, and there were two which I completed at random (seemingly).
1 found this helpful
Not recommended Apr 29, 2018
Played v1.02 on the Rift (no official support but mostly worked). Summary: - An OK starter VR experience marred by interaction issues and lack of cues - A very short (< 1 hr) experience vaguely similar to M.I.A. Observations: - Now that games suddenly have freely interacting "bodies" instead of decade+ standard controller expectations, devs need to really consider physicality as if they were making actual objects. - I suggest every VR dev go read something like Don Norman's "The Design of Everyday Things" - Spending longer reviewing the game than playing it... Pros: - Decent atmosphere - Puzzles provide a "reason" for basic VR interactions like pickup/pull, smash/throw, inventory, and bow - Animal companions having stronger emotional impact in VR than pancake games -- BUT, add some interactions. A human instinctively reaches out to pet or scratch their animals. Cons: - I assume this was intentional but the 2 voice overs are so distorted I could barely make out 10% of what was said. -- "you'll meet interesting individuals" implies way more than a couple of 2 sentence VOX - "In this short adventure game" ... "explore a strange world" -- Another over-promise. 3 small "rooms" is…
1 found this helpful
Recommended Feb 15, 2018
I had fun with Snowglobe. It's a very short experience but has promise if it grows. Some parts reminded me of The Gallery. The game only has a few puzzles but I really like the idea of using a dog companion to help you out. There can be some very creative puzzles made with this, so I hope the game continues to evolve. It's a little hiccupy here and there as far as performance goes, and I also had the first puzzle glitch out a few times (won't spoil anything). Nothing that a bit of patching can't fix! Gameplay video --> https://www.youtube.com/watch?v=0XfiBXSbj0M
1 found this helpful
Recommended Feb 15, 2018
Snowglobe is a title made by a developer with a lot of promise. If it really was made primarily by one person as it seems, then it's a credit to their talent and resourcefulness. There are occasional interaction issues, and changing some puzzle cues could have smoothed out unnecessary confusion at a few points. Neither of those problems took me out of the world or stopped me wanting to discover what was behind the next door. Keep it up!

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