

Small Shop
Gattino Lab · July 14, 2022 · Casual, Simulation, Strategy, Life Sim, Immersive Sim
Buy Small Shop from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Small Shop — official stores
Small Shop price by region
Small Shop costs £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Small Shop
This is a small shop simulation game that allows you to run the business of your dream small shop!
Work hard to make your customers happy to unlock more items and listing spaces!
What you can currently do in the game:
Grab Items from the shelves base on the customer needs.
Give changes to the customers when needed.
Change the price to get more or less profit, and feel the change of customer demands as the price changes.
Unlock shelves in the store to list more goods.
Unlock more goods to get your store more profitable
This game is in the early access stage and continues to be developed! Please let us know your thoughts on the community page to give us more feedback!
Small Shop — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Edit: I took another look after the most recent update. Kudos! Things have definitely improved, but you've still got a few bugs, and the implementation of some of the features need some tweaking. 1. Thank you for adding a form of locomotion controls. Unfortunately, it is implemented in such a way that does not allow you to teleport while holding any objects, which does defeat the purpose of being able to grab items and move back to the counter. Smooth locomotion options would still be nice to have as well. 2. The cash physics is waaay better. Thanks for fixing that. 3. The 3 minute day also feels a lot better. Thanks for changing that. 4. There is a sphere around the users head in which everything becomes invisible. This sphere has its uses, I understand. But, it's much too large, as if you're standing close to the counter, shelves, or holding money close to you, then it clips into these objects and causes disorientation. 5. Currently, the ramen/noodle product, when grabbed from the shelf, or anywhere, doesn't come to your hand, but instead appears in the air very significantly to the left and in front of the player. This may be the case with other products as well, but I only test…7 found this helpful
I think it has potential but here are a few suggestions I have for the game. One is to change the 10 coin to a 25, and add a $10 bill. It would make giving change back a lot faster. Another is money storage. Maybe consider adding a small box next to you to store the money that you get in, as bills will just overlap each other and you have to remove all money given on the desk in order to give change back, which can be a bit slow. One other thing is to work on the dollar overlapping, as it can be a bit frustrating when dollars intermingle, as it's much harder to grab dollars when they constantly overlap each other. You could maybe consider adding a cash register. It doesn't haven't to be super realistic of course, but it could help to add a sense of realism to your shop. It could be added in an additional gameplay mode if you don't the faster pace of the game to slow down. You could also consider credit transactions. It could be a way to mix-up the gameplay and make the player react to more than just tender. It would also be interesting if you could be able to maintain your shop, such as stocking inventory during closing, or to customize your shop. Of course these are a lot of thi…2 found this helpful
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