

Elementalist
Dawid Maziarski · June 3, 2026 · Puzzle Platformer, Exploration, 2D Platformer, Puzzle, Open World
Buy Elementalist from Steam at $8.00 — the cheapest of 1 store we compare.
Where to buy Elementalist — official stores
Elementalist price by region
Elementalist costs £7.12 in the United Kingdom, $8.00 in the United States, $8.00 in Georgia (USD), €8.18 in Europe (EUR), CA$9.57 in Canada, A$11.35 in Australia, NZ$12.69 in New Zealand, zł30.00 in Poland and R$30.25 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.12 | £7.12 | — | 1 | |
| $8.00 | $8.00 | — | 1 | |
| $8.00 | $8.00 | — | 1 | |
| €8.18 | €8.18 | — | 1 | |
| CA$9.57 | CA$9.57 | — | 1 | |
| A$11.35 | A$11.35 | — | 1 | |
| NZ$12.69 | NZ$12.69 | — | 1 | |
| zł30.00 | zł30.00 | — | 1 | |
| R$30.25 | R$30.25 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Elementalist
Collect movement abilities in an Elemental Stack.Use the most recently collected ability with just one button. And much, much more! The game has lots of content!
Elementalist — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really enjoyed the puzzles, but I had to stop playing because of progress-losing bugs. There's no autosave - the game only saves when you use the "save and exit" button - so if the game freezes and you have to force quit (which happened to me twice) you lose a lot of progress. On top of that, when I started the game after force quitting, the "continue" button was disabled on the main menu, even though the save file is visible on the new game slot select. I would have had to start a new game and lose all my progress if I wanted to keep playing. Without these issues, this game would have my unreserved recommendation, so it's a shame.
i enjoyed figuring out the puzzles, and with some of the hardest ones it was nice having the hint system to help when i felt lost
It's one of the best puzzle games I've played. Every challenge puzzle/S-puzzle requires lateral thinking. Only one of them has been kinda lame so far, but all the rest have been great. Not finished with the game yet, but I'm always looking forward to what trick I'll have to figure out for the next challenge puzzle. This is really one of the only puzzle games I've played where thinking outside the box is, by design, a requirement for finding the solutions. The normal puzzles are fun as well: They're on the easier side early in the game and get harder as you progress. My only real complaint is that the world is a bit maze-like. Yeah, meta puzzles are fine or whatever, but a lot of navigating the overarching world which connects all the puzzles is just trying to figure out where to go next, and that doesn't really provide any meaningful stimulation in my opinion. Oh, also, the demo is kind of set up a bit differently to let you experience certain things earlier on I assume, and as such your progress in the demo doesn't transfer over to the main game which is quite annoying. Gripes aside, the game is really good and you should get it. I was gonna try to win the whole thing in under 2…
Elementalist is a very worthwhile platforming-centric entry to the "sequencing" puzzle subgenre. The central idea of each puzzle is to deduce the correct way to collect and use a variety of platforming powerups in order to retrieve a sun fragment and then return it to the level entry portal. More often than not, the most obvious sequence is a fail state for one reason or another. The puzzles are fine-tuned, interesting, and tractable. It's clear a lot of thoughtful work went into making Elementalist's levels, which present decent challenge while still strongly grippy. With few exceptions, there is a strong feeling of groundedness in each level. It would be quite easy to make sequence puzzles that are hard solely due to convoluted setups that lack an interesting underlying idea. The developer of Elementalist, however, wisely avoids this trap and chooses to focus on elegance and readability. Exactly what I love to see. To nitpick, perhaps the final level could still use a bit of readability work, or maybe I was just wearing puzzle blinders, as I often do. If you get stuck on it like me, the hints should get you through. The ending of the game arguably is a little abrupt too, but t…
Platforming here is not used as a challenge, but rather as a set of obstacles that require you to stack elemental abilities in the correct order. But often the solution is not what it first appears, and you need to identify where your assumptions are mistaken. Very good puzzle design and reasonable difficulty curve. It demonstrates the expressiveness of platforming as a medium for puzzles.
A fun little romp through order-of-operation decision-making with clear and clever iterations of mechanics.
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