

4fools1
eeyzs1 · June 15, 2025 · RPG, Action, Interactive Fiction, Shooter, Arena Shooter
4fools1 is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
4fools1 price
4fools1 is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About 4fools1
4fools1 is a sci-fi action game where you play as a special forces soldier navigating a branching story set in a vast interstellar empire, with your choices determining whether you find peaceful retirement or get pulled into a larger conflict. Choose from multiple character templates with unique abilities, battle through 20 levels or an expansive campaign filled with 135+ items and 33 weapons, adjustable difficulty, and dynamic encounters in a richly detailed universe spanning centuries of galactic war and political intrigue.
This game is divided into story mode and level mode
Story mode:You will play the role of an Imperial Assault Soldier, 4th Generation Dirty Blade, Person, fighting and achieving meritorious service from your hometown's Guard to joining the Imperial Army. Due to its exceptional combat capabilities, you became the captain of the Empire's secret special unit, Hidden Shadow, specifically responsible for clearing out those who are "unfavorable" to the Empire. As retirement approaches, your biggest wish is to start a leisurely life with a pension. However, a task near your retirement breaks your original life trajectory, and according to your choices, you will embark on a new journey in life.
Level mode:
At present, there are 20 levels in the design. You will choose an initial character template and engage in a life or death space military competition with various enemies. All Try your best to survive!
Game Features
- Each character has exclusive special abilities, such as the protagonist's decelerate greatly:
- Music and characters that match different scenes and storylines, as well as store sign girls with limited patience
- Difficulty and control adjustment, players can adjust the difficulty according to their needs in the settings interface:
- 135 items+33 weapons, randomly sold in the store, waiting for your selection
1562 years before the protagonist's story began, civilization had advanced to the point where it could harness the entire solar system's resources. Yet, even with this vast array of resources, the escalating population crisis persisted, and the resulting conflicts and struggles failed to be adequately contained. Eventually, this led to a devastating world war that engulfed the entire solar system, compelling all factions to engage in this horrific conflict. Over the course of thirteen centuries, this prolonged war continually accelerated technological advancements, promoted the emergence of interstellar voyage technology. There are constantly forces leaving for various reasons, embarking on interstellar voyages in an attempt to find new habitable planets.
Ultimately, the war in the solar system was brought to an end by a new imperial power, a highly centralized entity born from the conflict. This empire sacrificed flexibility for efficiency, with everything theoretically under the rule of the emperor. After the war's conclusion, the empire entered a period of recuperation lasting 80 years. However, as the war ended and education became more widespread among the populace, an increasing number of people could no longer tolerate the myriad issues that accompanied the empire's monolithic structure. Beneath the empire's serene facade, turmoil brewed. In response to various considerations, the authorities began to gradually expand outwards, aiming to alleviate internal contradictions and seek to reclaim the various forces that had previously departed, incorporating them into the empire's domain in the hope of achieving a new balance.
After a long voyage and a fierce competition for habitable planets, only a small fraction of spaceships that left the Solar System survived. The remaining spaceships, upon reaching the Eternal Stellar System and achieving stability, established the Interstellar Alliance 187 years ago. The primary objectives of the Alliance are to maintain the stability of the Eternal Stellar System and foster collaboration among all forces within it. The Alliance adopts a seat system, where each force holds a certain number of seats. 182 years ago, when the Empire began its expansion, the Alliance engaged in protracted confrontations and diplomatic negotiations with it, while gradually drawing in neutral forces to enhance its capability to counter the Empire's expansion.
Prior to this, people who settled on other habitable planets aboard spaceships formed various neutral forces. These neutral forces developed their unique characteristics based on the demographics and traits of their respective spaceship populations, such as the business-oriented Free Planet PeaceRealm. The competition for habitable planets during interstellar voyages had led to lingering distrust among these neutral forces when interacting with each other. It was only after the Empire began its expansion that these neutral forces gradually set aside their prejudices and began seeking cooperation. However, some martial factions were not among them, as they preferred to develop through plundering, exemplified by the Planet Sinful, which, after three centuries of development, had become a haven for outlaws.
The Interstellar Heroes organization was initially founded by a group of people who held a strong sense of justice. Having witnessed the rapid decline of morality under the influence of war and long voyages, they decided to join together with like-minded individuals to uphold chivalry and righteousness, with the hope of gradually restoring social justice in the interstellar society.
984 years ago, the ancestors of the WisdomScript tribe were also a group who fled the Solar System, with their spaceship filled with scientists and scholars proficient in biology or machinery. Prior to their arrival on Planet WisdomScript, the two schools of Life and Machinery gradually evolved. For 793 years after reaching Planet WisdomScript, the two schools have always helped and supported each other, working together to research technology and create many amazing innovations, with potential conflicts and disagreements largely concealed. One day, a significant mutation occurred among a large number of life forms, causing them to lose their sanity. Simultaneously, the control logic of newly produced machinery was tampered with and sabotaged by unknown individuals, leading to the experimental subjects and machines going haywire. The uncontrolled experiments and machines inflicted severe damage on the planet, destroying and burying most of the achievements of the planet's civilization, turning it into a desolate wasteland. Even today, one can still see the wandering, irrational mutants around the planet. The survivors became interstellar refugees, forced to flee Planet WisdomScript.
Additional Info:
When I was developing this game, I was in a very bad state and the final product I made did not meet my expectations. Therefore, I decided to make this game free and open source the code on GitHub: https://github.com/eeyzs1/4fools4fools1 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
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⠀10 found this helpful
4fools1 is a really strange combination of interactive fiction and bullet hell action, and I liked how willing it is to mix those ideas together. I play as an Imperial soldier whose military career takes an unexpected turn near retirement, with my decisions affecting where the story goes. I enjoyed the contrast between the quiet narrative sections and the much more frantic combat. The story mode is built around choices and multiple possible outcomes. I have to make decisions as the soldier while gradually learning more about the Empire and the role I have been given. I liked that the story does not simply use combat as the only way to move forward. The choices give me a reason to pay attention to the character and the world rather than treating everything as an excuse for another shooting section. The level mode is much more action focused. I choose a character template and fight through futuristic combat scenarios while trying to survive waves of enemies. I enjoyed the bullet hell design because it forces me to concentrate on movement and positioning while also looking for opportunities to attack. The sudden change from story driven decisions to chaotic combat gives the game a d…
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