

A Tale of Caos: Overture
ExperaGameStudio · 2016 · Adventure, Indie, Point & Click, Female Protagonist, Singleplayer
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Screenshots
About A Tale of Caos: Overture
Important NoteCaos is not a misspelling. It's not 'chaos': It's Caos.
Story
Terribilia Van Quinn, a.k.a. Terry, is an apprentice technomancer, as much ingenious as she's impulsive and distracted. Gifted with a fantastic talent, Terry created amazing inventions, among which stands out Heimlich, a talking mechanical owl and her best friend, which follows her in every adventure.
After many ups and downs, Terry finally begun her apprenticeship under the legendary Albion McMaster, known as the greatest technomancer ever, a grumpy and enigmatic man. Now, following her new master, Terry will have to fullfill McMaster's expectations, following him in a new, great adventure.
McMaster is on the trail of a mysterious artifact, with wich he could accomplish his Great Project.
Will Terry be able to help her master to achieve his goal?
Will Terry be able to actually get what this goal IS?
Will Heimlich be able to prevent her to get in too much trouble?
And have I removed the roast from the oven?
Almost all of this questions will be answered in "A Tale of Caos: Overture"!
Act I: Sinking in the mud - AVAILABLE
Act II: Off to Modron - AVAILABLE
Act III: The secret of the Quarzigrast - AVAILABLE
Note: by purchasing the game you'll get instant access to the three acts.

Features
- More than 10 hours of gameplay in three acts.
- A very deep and complex plot, full of twists.
- Dialogues and circumstances full of refreshing humor.
- A few puzzles and minigames to solve.
- A secret room to find in every act of the game.
- A lot of orginal characters to interact with.
- Pixel and colorful graphics honoring the nineties classics.
- Orginal soundtrack.
- Extravagant inventions, fantastic creatures and surreal worlds.
- No pixel hunting, thanks to the Phase Detector.
- Integrated help system whithin the game menu ("The Walkthrough" option), featuring three levels of detail: starting from a simple hint, up to an exact suggestion of what to do next.

DLC & expansions
🎁 Complete the collection
Base game + 1 of 3 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A Tale of Caos: Overture is a classic-style point-and-click adventure with charming visuals and generally solid puzzle design, but players are divided on its execution. While some praise the quirky writing, interesting characters, and good hint system, others struggle with overly verbose and confusing dialogue trees, obtuse puzzle logic, and poor design choices like removing direct character movement and hard-to-read fonts. The game appears to lose momentum after Act 1, becoming cluttered with too many screens and characters that undermine what started as a promising adventure.
A Tale of Caos: Overture is a traditional point-and-click adventure that openly embraces its classic roots while trying to carve out a distinctive identity through quirky writing, eccentric characters, and a whimsical fantasy setting. Developed by ExperaGameStudio and published by Eli Daddio, the game serves as an introduction to the world of Caos, presenting a self-contained story that also functions as a narrative foundation for future entries. From the outset, it signals its affection for old-school adventure design, favoring dialogue-heavy storytelling, inventory-based puzzles, and richly described environments over modern conveniences or streamlined pacing. The story follows Terribilia “Terry” Van Quinn, a talented but impulsive apprentice working under the gruff and enigmatic technomancer Albion McMaster. Alongside her mechanical owl companion Heimlich, Terry is drawn into a series of increasingly strange events that gradually expand from a seemingly small-scale problem into a broader mystery. The narrative unfolds across three acts, each introducing new locations, characters, and complications. The writing places a strong emphasis on humor and personality, with conversation…1 found this helpful
Fun game. Good puzzles, good hint system, decent story. All around a good experience.
💋
The writing and puzzles really hurt the experience. Love the look of it, but hot dang the dialog and puzzles just do not work for me.
Well... I bought it thinking it will be traditional 3rd person point & click. But actually it's more like 1st person, because you can't even move the protagonist yourself. Extremely poor design decision and ruins the mood of the game. Font is also badly rendered and quite difficult to read. Don't waste your money to this.
I really wanted to like this game after playing the first 15 minutes, it kicks off with a great story, interesting fantasy world and very unique characters (except for the very Cedric like owl sidekick character). Act 1 was good, about 10 screens with enough lore and puzzles to keep it interesting. Act 2 is when the game gets from good indie, to a complete disaster. There's just too many characters, screens and items. The dialogues are probably one of the worst parts of the game for various reasons. There's just no way of knowing which options were already said, you can loop infinitely by them, and they are very long. Not particularly funny either, most of the dialogue is a combination of lore, important information or just random filler. The dialogue interface will only show a couple of options to say, but some dialog trees may contain tons of options and scrolling through them every time gets boring very fast. The other issue are the minigames, there are basically two: a Simon says ripoff, and a rolling wheels where you have to lock a specific number. They are completely uninspired and you have to do them tons of times in order to progress with the game. You can skip them, but …
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