

Aefen Fall
Studio 9.7 · 2020 · Action, Parkour, First-Person, Singleplayer, Dystopian
PC
Mixed67% · 60
Compare prices in Official Stores
Screenshots
About Aefen Fall
Aefen Fall is a first-person parkour fantasy game made by students. The player incarnates Abadel, an alchemist wanted in an early 20th century London Dieselpunk. The city, quarantined by the government, tries to arrest and kill the alchemists. Our hero then decides to climb the rooftops using his powers to place circles of transmutations in the city with one goal: to design the most powerful alchemical stone.

Choose your way over the rooftops of the city from hundreds of possibilities using your parkour skills: climb, slide, swing from bar to bar, run on walls and other parkour possibilities. The Dieselpunk universe is just waiting to be discovered. Will you be able to reach the highest tower in the city?

In addition to your parkour capabilities, you will recover alchemical powers that will allow you to shape your environment, giving you even more possibilities of movement. Find the available paths with a snap of your finger, generate platforms in the air by gathering surrounding objects or crystallize everything that moves in front of you... Your powers, your freedom of action.

You move from rooftop to rooftop in a city that wants to get rid of alchemy. The guardians, the city's protective robots, will hunt you down. Be ready to take the big leap to dodge them because you'll run out of breath before they do.
As the game is a student game made in less than a year, you may encounter some bugs and we apologize for that! If you encounter a blocking bug, you can get back to the last checkpoint using the menu. Feel free to send us a mail at [email protected] or to post on the community hub for any bug report.

Parkour
Choose your way over the rooftops of the city from hundreds of possibilities using your parkour skills: climb, slide, swing from bar to bar, run on walls and other parkour possibilities. The Dieselpunk universe is just waiting to be discovered. Will you be able to reach the highest tower in the city?

Alchemy
In addition to your parkour capabilities, you will recover alchemical powers that will allow you to shape your environment, giving you even more possibilities of movement. Find the available paths with a snap of your finger, generate platforms in the air by gathering surrounding objects or crystallize everything that moves in front of you... Your powers, your freedom of action.

Danger
You move from rooftop to rooftop in a city that wants to get rid of alchemy. The guardians, the city's protective robots, will hunt you down. Be ready to take the big leap to dodge them because you'll run out of breath before they do.

Features
- A unique London Dieselpunk, teeming with small details and Easter Eggs
- A frenetic parkour game combining physical skills and magical powers
- 45 minutes to reach the end of the game, but a great replayability to discover everything with more than 500 different paths (not counting the possible "off-trails")
- Several mechanics implemented for the Speedrun, try to finish the game as fast as possible!
As the game is a student game made in less than a year, you may encounter some bugs and we apologize for that! If you encounter a blocking bug, you can get back to the last checkpoint using the menu. Feel free to send us a mail at [email protected] or to post on the community hub for any bug report.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I get the game concept, and the environments look very nice. However, $7 for this seems steep. It's quite buggy in ways that affect the gameplay (hit registration, respawning bugs, collision) (I imagine the main appeal of this is in trying to speedrun the sections), and for a normal, non-speedrunning player can be completed in less than half an hour. I get it's a student project but those are usually free rather than paid products.1 found this helpful
So close to being awesome. just needs a ton of polish. Very buggy. To list a few: your arms stretch to animate to the nearest edge, you can fall without a respawn anim and be stuck, the path finder sometimes doesn't work or will show you every possible direction instead of the "hard" path like stated. It is difficult to think of them all but there were many more. Just needed to be play tested and fixed up. Could be something great.1 found this helpful
Cool concept, poor execution. I love first person parkour platformers, but this one was very laggy and full of bugs and glitches that made collisions a nightmare and the flow of the game very hard to follow. 3/10
Not even a game, not worth of playing under any circumstances
They really need a middle button.. Graphics: 6.5/10 There's nothing wrong with any of the graphics, but there something that just feels off. The look of the Victorian Era Steam punk London feels good and fresh, yet it also cheap in a way. Graphic glitches and strange animations seem to creep in to take this down notches. I didn't get upset by any of it, but don't go in expecting to be wow'd either. Gameplay: 6.5/10 This is where i'm torn. The game has a great potential. Let me sell it for you. Mirror's edge meets steam punk London with a dash of Harry Potter Wizarding. The potential was great. The execution was rough. The game only lasted about a hour for myself and even then it was wearing thin. It almost felt like a mobile endless runner, mixed with horrible glitches and moments of bad hilarity when my character would make a jump then start climbing into the sky. The spells added in to make game-play more than just a runner, are a novel idea. Crystal bridges can be formed, time can be stopped and all of it done in a way that makes you think this game could of been made for speed runners if done right. I think and feel this was almost like a demo game or college project that got…
So this game is... At its core a free runner. You don't shoot things or use your magic for anything but to assist your efforts with moving forwards it has some cool mechanics and it would have been awesome to see it be longer and with fewer bugs. Based on some of the other reviews and the credits its seems like it was a school project and with what was accomplished, I give them props, kudos, job well done. As a game from a playable stand point tho its incomplete and needs a lot of fixing. I enjoyed the art style, they had actual voice content not just text, the levels were mapped well other than a few places where you get stuck on slides and one spot I was confused where to go. Well done for a student indeed.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











