

Claude Monet - The Water Lily obsession
Lucid Realities · 2019 · Indie, VR
PC
9 user reviews44% · 9 📈 Making a comeback 84%
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About Claude Monet - The Water Lily obsession
In 1883 painter Claude Monet first rented a house in the French town of Giverny. After purchasing the property and adjoining land, the artist transformed an existing small pond into a water garden with water lilies and a Japanese-style bridge from which he could observe the water and the flowers. From 1899 to 1926, Monet painted more than 250 scenes devoted to the water lily theme, which became what he himself called “an obsession.”
Through a dialogue between Claude Monet and his old friend, stateman George Clemenceau, this contemplative VR experience invites the user on a sensory journey starting off in Claude Monet’s garden, stopping along the way at the workshop of the artist and ending in the exhibition rooms of the Orangerie Museum. The user is given the opportunity to relive a perpetual renewal of nature, to explore time and space while immersed in the Water lilies paintings.
This experience is the first episode of the Arte Trips collection, an immersive series in major works of art, co-produced by ARTE.
The VR experience, ‘Claude Monet – The Water Lily obsession’ has been shown for four months at the Orangerie Museum and has won the Vive Developer Award for the Best Arts & Culture Experience, a Silver Muse Award at the American Alliance of Mueums 2019, a special mention from the jury at the ARTFIFA 2019 and the Grand Prix PiXii at the Sunny Side of the Doc 2019.
A VR experience directed by Nicolas Thépot
Original music: George Lepauw (International Beethoven project)
English actors: Geoffrey Bateman (Claude Monet), Peter Hudson (Georges Clémenceau)
Executive producer: Chloé Jarry
Production manager: Alessandra Bogi
Graphic creation & development: Hugo Arcier, Studio N°130
Sound design: Thomas Couchard, NOVELAB
Coproducers: ARTE France, Lucid Realities, Camera lucida productions, Musées d’Orsay Et de L’Orangerie, Gebrueder Beetz Filmproduktion
With the support of CNC – Fonds Nouveaux Médias, Fonds Transmédia de la Ville de Paris
Distribution: Lucid Realities
Through a dialogue between Claude Monet and his old friend, stateman George Clemenceau, this contemplative VR experience invites the user on a sensory journey starting off in Claude Monet’s garden, stopping along the way at the workshop of the artist and ending in the exhibition rooms of the Orangerie Museum. The user is given the opportunity to relive a perpetual renewal of nature, to explore time and space while immersed in the Water lilies paintings.
This experience is the first episode of the Arte Trips collection, an immersive series in major works of art, co-produced by ARTE.
The VR experience, ‘Claude Monet – The Water Lily obsession’ has been shown for four months at the Orangerie Museum and has won the Vive Developer Award for the Best Arts & Culture Experience, a Silver Muse Award at the American Alliance of Mueums 2019, a special mention from the jury at the ARTFIFA 2019 and the Grand Prix PiXii at the Sunny Side of the Doc 2019.
A VR experience directed by Nicolas Thépot
Original music: George Lepauw (International Beethoven project)
English actors: Geoffrey Bateman (Claude Monet), Peter Hudson (Georges Clémenceau)
Executive producer: Chloé Jarry
Production manager: Alessandra Bogi
Graphic creation & development: Hugo Arcier, Studio N°130
Sound design: Thomas Couchard, NOVELAB
Coproducers: ARTE France, Lucid Realities, Camera lucida productions, Musées d’Orsay Et de L’Orangerie, Gebrueder Beetz Filmproduktion
With the support of CNC – Fonds Nouveaux Médias, Fonds Transmédia de la Ville de Paris
Distribution: Lucid Realities
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TLDR: For those who haven't paid to buy it, i suggest you don't buy unless you want to donate to the dev team for their intention, not the product quality. For myself, I don't regret paying to support the dev team, but really hope they can do it better , yes, Dear Dev team, please try play IL DIVINO: Michelangelo's Sistine Ceiling experience and Nefertari: Journey to Eternityfor and Dear Angelica before you create the next product. I really hope you can do better. ---------------------- Full review: I really want to like it, as i love Monet and want to experience it in VR. And i appreciate the work put in but this is sub par quality product compared all the good VR experiences out there (look at the IL DIVINO: Michelangelo's Sistine Ceiling experience or Nefertari: Journey to Eternityfor example, both of those are even free ! ) The major problems are: 1. it won't even launch correctly, when trying to open a strange vive link, which as I have no vive ( i am using index, which is supported according the store page) , it jumps to windows store page. you have to take off headset, or go to desktop mode to click it to open stupid windows store to get the app pass to starti…10 found this helpful
It ran perfect on my mid-range gaming laptop. I watched this with a Quest 2 wirelessly connected to the laptop using Virtual Desktop and performance/fps was excellent. Like another reviewer mentioned already : you'll see a Windows pop-up mentioning something about a required app to open a Vive link, but you can just ignore this by clicking next to that window, so the Monet experience is in focus again, and you'll have to do this 3 or 4 times, after which the app menu is finally shown in VR. About the experience: if you can appreciate art, and specifically like impressionism, then you're in for a treat. Very short, not interactive, but.. you'll feel like you're inside a Monet painting.. surrounded by paint strokes and colors.6 found this helpful
Good quality, something you can show a parent or grandparent in vr to impress them with the quality2 found this helpful
Broken. Crashes at the start of storytelling (~10-15 seconds from launch in white room).1 found this helpful
I hate my internet BUT I LOVE THIS :DDD
I'd love to be able to recommend this experience but it seems to have a few issues. When run through Oculus Link on Oculus Quest 2: the frame-rate is unbearably low. The performance issues are mainly in the first two scenes, afterwards it improves quite a bit. It could be issues with Viveport or the game itself but given that more demanding games work fine through Oculus Link I suspect it's an optimisation issue. There are also a few tiny bugs present such as two voice-overs playing at the same time. Would like to experience it again as it was intended however.
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