

Dire Destiny : Time Travel
Dire Destiny Studio · 2023 · Strategy, Turn-Based Strategy, Card Battler, Roguelike, 2D
PC
Mixed63% · 120 📈 Making a comeback 76%
This game is free to play. Get it on Steam →
Screenshots
About Dire Destiny : Time Travel
Background
This is a world in the steam age. Iron and Magic coexist here. As the machines were becoming more and more powerful, they started an organized attack to human race. One day in the future, mankind will face the fate of extinction caused by the mechanized army.
Heroes from different time-space are summoned by an emissary who called himself ‘The protector of mankind’. They collected forces and determined to defeat the mechanized monsters, so as to prevent the tragic extinction of mankind from happening.
Under the thick smoke of mystery, a long-brewing conspiracy slowly begins…
Game Features
Steam plus Gears plus Rivets equals Steampunk!
Here, you can see magic elements such as constellation and Gods, which are contained in the architectures. You can also have the view of Steampunk buildings from the Victorian period in the 19th century. All of the settings are closely combined with the story of the game, building an empathy engagement in the scenes and giving players an immersive experience.

Over 100 Combinations of Cards!
Players can collect cards in many ways and sift through them by making different combinations. During the combats, players can also use the combos to secure victory.

More Combos of Cards’ Skills at Your Decision!
Here, you’ll have an original fusion system of cards. When you arrive at a designated location, you can make a custom combo of the cards you own. Different skills from two cards will start to fuse together, adding more creative tactics as well as continuous variations of combat experience!

Complicated and Confusing Random Events Continue to Occur…
There are mechanisms of Adventures and Treasures that can be triggered on your journey by chance. If you accomplish the random missions in Adventures, you’ll get rewards such as more cards, more buffs. Or you can get the cards you need and gold coins from the machine shop.

Character Introduction
Tech Knight:
She comes from the later period of the steam age. In her time-space, the mechanized army had ruled the world, and human race are forced to hide underground. The pilot has always been eager to fly out of the ground in her fighter plane, defeating the mechanical army and saving the world.
Samurai:
The Samurai comes from the period of Japanese Warring States. Being appreciated and supported by the monarch, the Samurai was able to practice his unparalleled sword skills day after day, even if after his family reclined. He was the most loyal and powerful samurai around the monarch.
When he is summoned to the steam age, he hopes to solve the problems of this world as soon as possible and find a way to return to his time-space.
The Engineer:
She is a talented engineer who comes from the prosperous steam age. There is no complicated machinery that he cannot make. The entire Beginnings city’s mechanization was done by him. Therefore, Beginnings is the city with the most advanced mechanical technology on this continent.
Mech Pilot:
This thrill-seeking adventurer fights alongside her machine, constantly strengthening the connection between herself and the machine until they become one. It's only when she pilots her mecha that she feels the rush of life. Brave and decisive, she will lend you a helping hand on the battlefield and together face the challenges ahead!

Gambler:
An adventurer who adheres to nihilism. The female gambler lives on the edge between life and death, managing to turn the elusive possibility of nothingness to her advantage. Her boundless greed prevents her from enjoying what she has already gained.

Contact Us
For more info, please join:
Discord: https://discord.gg/p33jxZTBue
Facebook: https://www.facebook.com/diredestiny
Twitter: https://twitter.com/DireDestinyDBG
If you’re interested in this game, add it to your wishlist!
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"Dire Destiny : Time Travel" is a badly made Chinese CCG/deckbuilder/card battler style game. It's very shallow, the UI is a train wreck full of bugs and bad design decisions, and the whole thing looks like it was made for mobile phones. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs to pretend they're mobile phones. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On pricing and value for gamers, this isn't really free as you're expected to pay up $3 USD to buy some kind of additive DLC. Clearly the d…2 found this helpful
+Free +Player choice -Plays like a slog even with max play speed; fights are so damn slow -> playing card doesn't "feel good" -UX/UI is rather poor =Neutral review due to the game being FREE, but since I wouldn't recommend such game for myself, I won't do it to you either.1 found this helpful
Lots of Fun, Absolutely love the card fusion mechanic (really wish more card games had this type of fusion mechanic of just adding one cards effect to another)
nice turn based card roguelike you can get hilariously overpowered sometime although it can lag a little
Bad: You start with too much card doing exactly the same thing: - 1 damage - 1 damage but you use mana instead of energy -1 damage overtime - ... And that just my first hand , in my first combat. Dont waste my time reading card power, for some needless choice A good deck-builder, has few cards, but very various mechanics with its cards.. not just another flavor of damage And having 2 resource (mana and action) to manage, is the illusion of deep gameplay, when it is only annoying to keep track. Compares that to the very good deckbuilder "Night of the Full Moon" where the 2 resource are reserved for very few card, and very special effect.. not 1 damage. Too much story .. at least you can skip The good: The system where you create your own path to the boss by planning all the fight/camp/treasure from a pool, could be cool. More strategic. But it force you to plan ahead, and not to react to what happened in previous combat (eg:loss most of HP) or treasure (eg: found an overpowered relic) .. so less tactic
Buggy and unbalanced. Won on my first run, using an infinite combo that I developed by accident. The surprise attack card always makes you draw a card, not just if it's your first attack. If you're click-and-dragging a card when the end boss forcibly ends your turn, that card can no longer be played for the rest of the run. Your character is naked for just a second when you confirm the end of every fight. And the English translation is... just not great...
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