Dragon's Lunch

Dragon's Lunch

Jonathan McCarthy · 2017 · Adventure, RPG, Indie, Roguelike, Perma Death

PC
5 user reviews40% · 5
Best price 100 Free right now
$0.00-10%
⭐ lowest tracked
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Steam
Steam
Standard Edition · Steam
$0.00
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GamersGate
GamersGate
Standard Edition · Steam
-10%
$4.49
$4.99
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WinGameStore
WinGameStore
Standard Edition · Steam
-5%
$4.74
$4.99
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Screenshots

About Dragon's Lunch


It started out as just your usual Saturday morning game of golf.
But what's this?
The ball went into the hole on the first green and when you went to investigate, you fell into the deepest rabbit hole ever (like, super deep) and ended up in a suit of armor in a dungeon!
The distant sound of dragon-burp wafts up from the depths.
Well, may as well go search for your ball!

Features


  • Real Time Roguelike Action.
  • New random Generated Dungeons Each Game.
  • Game editor For Making Your Own custom Maps.
  • Play the 12 level fiendishly difficult "Underpar" custom map (included).
  • Permanent death - once you're dead - you're dead.
  • Steam integrated with stats and achievements.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 9, 2017
There are some good ideas here, and it seems like some of the mechanics are quite sophisticated, but I just can't get over the incredibly confusing control scheme, which both uses way more keys than it needs to and needs an excessive amount of key presses to get anything done. That's forgivable in a standard roguelike with a turn-based, grid-based world, but here, it makes simple actions like trying to use items in battle a complete nightmare. Inventory key --> WASD to select item --> use key --> inventory key again. That's not acceptable when doing all that requires standing still while the game continues in real time. The basic combat mechanics are also very poorly designed: attacks happen when you /release/ the appropriate key, which makes it feel clunky and unresponsive. The range of the basic attack is also really, really short, with the end result being that combat is no fun at all. It also seemed to me like it might have some rather nasty balance issues, but I didn't get far enough for that to become much of a problem.
7 found this helpful
Recommended Jan 31, 2019
+1 🎯
4 found this helpful
Not recommended Aug 14, 2018
https://youtu.be/D_kE-JII9Cw A rogue like experience that experiments with free form movement but struggles turn that decision into something meaningful. Core mechanics are present but offered at the barest of levels.
4 found this helpful

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