

Dragon's Lunch
Jonathan McCarthy · September 12, 2017 · Adventure, RPG, Indie, Roguelike, Perma Death
Dragon's Lunch is free to play — no purchase needed. We track it so you know if that ever changes.
Where to buy Dragon's Lunch — official stores
Dragon's Lunch price by region
Dragon's Lunch costs $0.00 in the United States, €0.00 in Europe (EUR), £0.00 in the United Kingdom, zł0.00 in Poland, CA$0.00 in Canada, A$0.00 in Australia, NZ$0.00 in New Zealand, $0.00 in Georgia (USD) and R$0.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.00 −10% | $0.00 | — | 3 | |
| €0.00 −10% | €0.00 | — | 3 | |
| £0.00 −10% | £0.00 | — | 3 | |
| zł0.00 −10% | zł0.00 | — | 3 | |
| CA$0.00 −5% | CA$0.00 | — | 3 | |
| A$0.00 −10% | A$0.00 | — | 3 | |
| NZ$0.00 −10% | NZ$0.00 | — | 3 | |
| $0.00 −10% | $0.00 | — | 3 | |
| R$0.00 −5% | R$0.00 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
Dragon's Lunch price
Dragon's Lunch is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Dragon's Lunch
Dragon's Lunch is a real-time roguelike dungeon crawler where you descend into randomly generated caverns in search of your golf ball while battling dragons and monsters in permadeath combat. The game features procedurally generated levels, a built-in map editor for custom creations, and the challenging 12-level Underpar campaign to master.

It started out as just your usual Saturday morning game of golf.
But what's this?
The ball went into the hole on the first green and when you went to investigate, you fell into the deepest rabbit hole ever (like, super deep) and ended up in a suit of armor in a dungeon!
The distant sound of dragon-burp wafts up from the depths.
Well, may as well go search for your ball!
Features
- Real Time Roguelike Action.
- New random Generated Dungeons Each Game.
- Game editor For Making Your Own custom Maps.
- Play the 12 level fiendishly difficult "Underpar" custom map (included).
- Permanent death - once you're dead - you're dead.
- Steam integrated with stats and achievements.
Dragon's Lunch — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There are some good ideas here, and it seems like some of the mechanics are quite sophisticated, but I just can't get over the incredibly confusing control scheme, which both uses way more keys than it needs to and needs an excessive amount of key presses to get anything done. That's forgivable in a standard roguelike with a turn-based, grid-based world, but here, it makes simple actions like trying to use items in battle a complete nightmare. Inventory key --> WASD to select item --> use key --> inventory key again. That's not acceptable when doing all that requires standing still while the game continues in real time. The basic combat mechanics are also very poorly designed: attacks happen when you /release/ the appropriate key, which makes it feel clunky and unresponsive. The range of the basic attack is also really, really short, with the end result being that combat is no fun at all. It also seemed to me like it might have some rather nasty balance issues, but I didn't get far enough for that to become much of a problem.7 found this helpful
+1 🎯4 found this helpful
https://youtu.be/D_kE-JII9Cw A rogue like experience that experiments with free form movement but struggles turn that decision into something meaningful. Core mechanics are present but offered at the barest of levels.4 found this helpful
Dragon's Lunch is a really unusual roguelike because it takes the traditional dungeon crawling formula and makes the whole thing happen in real time. I start off playing golf, somehow end up falling down an absurdly deep rabbit hole and wake up in a suit of armour inside a dungeon. My goal is simple enough. I need to find my lost golf ball while making my way through twelve dangerous levels and eventually dealing with the dragon waiting at the bottom. The whole golf setup is ridiculous, but I actually like how much personality it gives what could otherwise be a fairly standard dungeon game. The real time system is the thing that makes it stand out for me. Traditional roguelikes usually give me plenty of time to think about every move, but here the monsters keep moving while I am looking around, checking my map or deciding what to do. There is no normal pause, so I have to stay aware of what is happening around me. I can still use the familiar roguelike ideas of exploring, finding potions, reading scrolls, using weapons and armour, firing wands and collecting rings, but I have to make those decisions much more quickly. I like the extra pressure because even checking something can b…
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