Real Life

Real Life (2024)

GLADIY · March 15, 2024 · Souls-like, Dungeon Crawler, Action Roguelike, Fantasy, RPG

Real Life is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Mixed68% · 19
This game is free to play. Get it on Steam →

Screenshots

Real Life price

Real Life is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Real Life

✦ AI summary

Real Life is a procedurally generated roguelike dungeon crawler where you delve deeper for greater rewards, but lose everything if you die—with other players as your most dangerous threat. Starting as a roguelike with hardcore souls-like difficulty and full PvP, it's being developed to eventually expand into a full MMORPG with an open world, guilds, and player-driven economies, all built on the vision of an old-school survival experience where teamplay, trust, and consequences actually matter.

🧩 Welcome to the world of Real LifeYou wake up in a dark dungeon-labyrinth. Your goal is to find the key, defeat the boss, and move on to the next level — or return to the tavern with your loot and grow stronger. The deeper you go, the more dangerous your enemies become… but the greater the rewards.If you die, you lose everything. You'll respawn at the nearest tavern, penniless. Your journey is to uncover the truth about this place... and whether it even has a bottom.⚠️ Remember: the most dangerous enemy in the dungeon is another **player**.🎮 The game is being developed in two main stages: **Roguelike** and **MMORPG**.1️⃣ **Roguelike** is based on procedurally generated dungeons. I'll be adding all core mechanics and dungeon modes. Once everything is in place and class/build balance (including PvP) is tuned, I’ll move on to MMORPG development.2️⃣ **MMORPG** will be built on top of the Roguelike base, but progress will not carry over. Essentially, it will be two games in one client — the second featuring an open world, sieges, node systems, and city management.🎭 Atmosphere & InspirationInspired by anime like **Sword Art Online** and other survival-in-dungeon stories. Also by LitRPG novels like **"Moonlight Sculptor"**, **"Dragon's Heart"**, and more. Game inspirations include **Ragnarok**, **Lineage 2**, **Aion**, **Diablo**, **The Witcher**, **The Elder Scrolls**, and **Elden Ring**.🔮 The VisionI'm making this game **for myself** — my dream game. I’m disappointed with the modern game industry chasing trends and casualization. I want to create a true **hardcore old-school experience** — where you don't just play the game, you live in it.In this world, you’ll find friends, enemies, maybe even love. Join guilds, meet teammates in real life. You can go solo, or team up with a friend… but beware — **your friend might shoot you in the back and steal your loot**.You might run into another group deep in the dungeon. You could kill them and take everything. Or negotiate, pay a fee, or team up to defeat the boss… but what happens after is up to you. What matters is knowing **when to stop** — kill the boss, get back to the tavern, trade your loot, and grow stronger. Now you and your friends, fully geared, are ready to go even deeper. Here, death means **losing everything** — and maybe even your friends.🩺 I’m a healerIn every game, I’ve always played support. (Yes, I’m a good healer 😉) I also love crafting. These elements will get special attention.Healers are team players. I’ll be aiming for a balance where **a disorganized team of strong players will lose to an average team with good synergy**.There will be a place for solo players too — but it will require **serious skill**. Teamplay will be a core focus — but choose your teammates wisely: **friendly fire is enabled**. Difficulty-wise, the game will feel like a **Souls-like**.💰 Will there be Pay2Win?Everyone defines Pay2Win differently. Personally? **I hate it**. Since I’m making this for myself, here’s the current monetization plan (subject to change):- 🎮 The game will be **free-to-play**, if I can successfully combat cheating and botting.- 💳 There will be a **subscription**, purchasable for real money or in-game currency ("Core").Subscription may include:- x2 “Core” drop — local monster loot currency (1 per kill)- +10–20% carry weight- Extra storage or personal tavern room- Cosmetic items- Increased item drop chance🎁 Most importantly: the subscription will be **tradable for in-game currency (Core)**. So a player can buy it for $5 and sell it to another player for Core — **players will set the price**.❌ What **won’t** be in the shop:- Items generated out of thin air (no stat gear, no Core currency, no consumables).📊 Development Budget- 💸 Budget as of 13.02.2024: **~$3,300**- Target cost for Roguelike version: **$5,000**, max **$10,000**- Server cost: stable 5k–10k online = at least **$35,000**- More players = more server cost📆 Development started: **June 2023** 🎯 Planned release of Roguelike version: **June 2025**🧑‍💻 I'm a full-time **sysadmin**, working on the game in my free time. If community support reaches **$1,000/month**, I’ll quit and go full-time on the game.💬 Join the Discord server! Report bugs, give feedback, and help shape the game ❤️

Real Life — game info

Platforms
Windows
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Real Life is a hardcore roguelike that players find genuinely addictive and atmospheric, with its permadeath mechanics creating genuine tension and rewarding progression, though the game is clearly still in early development with notable bugs like progression blockers and UI issues that detract from the experience. Players appreciate the passion behind the project and feel it has strong potential, but the current state is rough around the edges with crashes and incomplete features.

Not recommended Dec 3, 2025
"Real Life" is almost certainly an asset flip, a basic contentless "roguelike" ripoff of Hack/Rogue but with crappy, probably asset flipped looking assets. It's abandoned, dead, incomplete, and woefully poor quality. But the astonishing thing here is that despite not finishing the game, the developer is charging an INSANE amount of money for the soundtrack, a selection if Islamic music, for an eye watering SEVENTY FOUR UNITED STATES DOLLARS. Does the developer think Steam is band camp or something? I'm sure Allah would have a lot to say about this kind of nasty grift (SEVENTY FOUR BUCKS, FFS) being done in his name, that's for sure. Anyway, nasty (absolutely nasty) religious grift aside, this is garbage. Oh, bonus note for the developer using disgusting AI Slop to generate the marketing material/blurb for the game and not declaring the use of AI slop. Hopefully this is something Valve will get around to banning developers for (it's a shame they don't just perform QA on Steam Direct, but I guess it's up to us consumers to advocate for ourselves here). The developers abandoned this 1 year and 6 months ago. It will never be completed. This unfinished game is just pollut…
17 found this helpful
Not recommended Dec 12, 2025
Cant unpause the pause menu
1 found this helpful
Recommended Oct 28, 2025
Hard, dark and really addictive. You die — you lose everything, but that just makes you want to survive even more. You can tell this project isn’t made for money, it’s made with passion. I just wanted to try it for a bit and somehow ended up playing for a hundred hours.
1 found this helpful
Recommended Oct 26, 2025
The game really got me hooked. Yeah, it’s still in alpha and you can tell it’s work in progress, but the atmosphere is already there. Constant tension, fear of dying and losing everything — that’s what keeps you going. At first it looks simple, but the more you play the more you realize it’s all about risk and self-control. No mercy, if you die — you start over. Each run you get a bit better, and when you finally make it further it feels like a real win. The last update has a bug though — you can’t go past the first level right now, but I’m sure it’ll be fixed soon. There are bugs here and there, but for a solo dev this is seriously impressive. You can feel it’s made with passion, not for money. If he keeps going, this could turn into something really great for hardcore players.
1 found this helpful
Recommended Sep 21, 2026
Real Life is an unusually ambitious action RPG that attempts to make dungeon crawling only one part of a much larger progression system. Developed and published by GLADIY, the game is currently an Early Access project with a distinctly experimental character. Rather than concentrating exclusively on combat and collecting increasingly powerful equipment, it connects exploration with crafting, farming, construction, character development, and preparation. The result is a game built around the idea that what happens between adventures can matter almost as much as what happens inside a dungeon. Dungeon exploration forms the heart of the experience. Players venture into hostile areas, battle enemies, gather resources, and search for equipment before deciding whether to continue deeper or return with what they have collected. This creates a strong risk-and-reward element because survival is important to long-term progression. The death system can become particularly unforgiving after the player's protected daily lives are exhausted, potentially resulting in significant losses. That makes successful expeditions more meaningful, but it also means the game may not appeal to players who str…
Recommended Jan 12, 2026
color doors doesnt open with the key in the training mode ...time lost game crash or character fall in the void in the other mode

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