

FortressCraft : Chapter 1
ProjectorGames · 2021 · Voxel, Building, Choose Your Own Adventure, Adventure, Crafting
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About FortressCraft : Chapter 1
However.
This is the anniversary edition of the long-awaited Content Patch 11. Never released on the Xbox 360, this patch brings FortressCraft : Chapter 1 up to date, with as many of the original features as is possible a decade later. Additionally, we have customisable character skins, Steam networking support, high resolution, massively increased draw distance, improved Custom support and multiple world support.
Featuring everything you loved on the original Xbox version - Design, build and explore your own a creative Microverse, design high-resolution workshop blocks, then share your Microverse with your friends - or the whole world!
Visitors help you rank up your world and earn carryable and placeable rewards and in turn can help you build or simply gawp at your design. Place dozens of unique high-resolution blocks, each with unique visual or gameplay feature, and make your mark on your own Microverse.
Relive the creative flow of a decade ago, download Chapter 1 and support development of FortressCraft : Phoenix!
And if you still have your old Xbox 360 world lying around, you can import it into the game!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise FortressCraft primarily for nostalgia value if they played the original Xbox 360 version, and appreciate that it's a solid port with the ability to recover old 360 worlds and even works well on Steam Deck despite compatibility warnings. However, common complaints center on the game feeling unchanged and dated—it's essentially the same buggy experience from 2011 with minimal updates and abandoned development, making it less appealing to new players compared to modern voxel building alternatives.
There used to be life here.
Absolute Cinema
i grew up on this masterpiece
First thing to get out the way: Ignore Steam's compatibility report for SteamOS/Deck; it's marked unsupported right now but the game works flawlessly out the box. ----------- My friends and I used to play the hell out of this game on 360 before Minecraft X360 released. I haven't touched FortressCraft since that fateful day, but since the 360 has gained some new traction, I've found myself on this game for the sake of nostalgia, to the point that I've now, for some reason, spent money to get it on Steam Deck. Oh boy the game basically hasn't changed since back then either. A few quality-of-life upgrades to suit life on PC, but other than that, still the same old buggy mess that it was back then. Nostalgia indeed. I can't help but love it though, for some reason. So simple, where Minecraft has become a bit... bloated sometimes. At the core, this is still the same Xbox Live indie game it always was, just ported over. So most things are exactly the same. The most annoying thing I've just found out? The spawn tower; that disgusting, hideous slab of reinforced rock? That thing now resets itself every time the world is opened. So the days of using the console to modify your spawn to…
Loved this game on 360, was very happy to see it here and its such a good port, the ability to recover 360 worlds is amazing.
Mine craft without the mining. Tickles the 'tism.
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