

先端恐怖症 (2023)
Engineer Lab · 2023 · Adventure, Horror, Psychological Horror, 3D, Dark
PC
Positive82% · 33
This game is free to play. Get it on Steam →
About 先端恐怖症
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あなたは恐怖症、 ありますか?
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恐怖症とは――――特定のある一つのものに対して、心理学的および生理学的に異常な恐怖を感じる症状である。
私も実は、恐怖症あるんだよね……先の尖ったものがすごく怖い。
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※プレイ時間10分程度の超短編恐怖症系ホラーです。
このホラーゲームでは、プレイヤーは先端恐怖症になった看護師として、病院内で業務を進めながら彼女の先端恐怖症の原因を探ります。
しかし、深く掘り下げるにつれ、驚くべき事実が明らかになり、衝撃的なラストへと導かれます。
小規模ながらもプレイヤーを引き込む深いストーリーと、緻密な演出による臨場感あふれる恐怖体験を提供しています。
あなたは恐怖症、 ありますか?
━─━─━─━─━─━─━─━─
恐怖症とは――――特定のある一つのものに対して、心理学的および生理学的に異常な恐怖を感じる症状である。
私も実は、恐怖症あるんだよね……先の尖ったものがすごく怖い。
----------
※プレイ時間10分程度の超短編恐怖症系ホラーです。
このホラーゲームでは、プレイヤーは先端恐怖症になった看護師として、病院内で業務を進めながら彼女の先端恐怖症の原因を探ります。
しかし、深く掘り下げるにつれ、驚くべき事実が明らかになり、衝撃的なラストへと導かれます。
小規模ながらもプレイヤーを引き込む深いストーリーと、緻密な演出による臨場感あふれる恐怖体験を提供しています。
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
First of all, this is a quick (5 - 10 minutes, at most) game. It's easily playable even if you don't understand Japanese (go to reception, pick up the phone, go to the room they ask about, and repeat a few times). That being said, I'll do a quick fan translation of the game if you want a little more detail. [b]Title[/b]: 先端恐怖症 (NOT acrophobia - fear of heights - as Google Translate or the devs suggest in their English language art for the game, but aichmophobia - a fear of sharply pointed objects) [b]Menu[/b]: はじめる (Start) and おわる (End) [b]Intro[/b]: A phobia is an irrational fear of a specific thing. Actually, I have a phobia. I'm afraid of sharp objects. However, I work full-time as a night shift nurse. I'm a nurse! How did I become this way? Lately, I've become awfully forgetful. Today's work. Let's finish it without any problems. [b]Controls[/b]: WASD for movement. Q to turn light on/off. M for Menu. Enter to close tutorial text. You may press E to interact with the environment (open doors, eat donuts, answer the phone, etc). [b]Menu[/b] (from top to bottom): Game Settings (sliders on the sub-menu inside - Mouse Sensitivity, Volume, and Brightness), Return to Game, Return…3 found this helpful
https://cdn.discordapp.com/attachments/1016131810436063233/1106924545216086026/0513_4.mp43 found this helpful
goofy ass japanese horror game1 found this helpful
This is a brief but memorable psychological horror game that lasts roughly five to ten minutes. Its short length works in its favor, making it ideal for a quick play session while still delivering a complete experience. Even without any knowledge of Japanese, the game is easy to follow. You answer the phone, visit the assigned room, return to your post, and repeat. The loop is simple, almost mundane, and that routine becomes part of the unease. You take the role of a night shift nurse who suffers from aichmophobia, a fear of sharp objects, despite some English materials incorrectly referring to it as acrophobia. This detail matters, because the entire narrative revolves around that specific fear. The controls are intentionally minimal and never distract from the atmosphere. Movement, a flashlight, and basic interaction are all you need, which keeps the focus on environmental storytelling rather than mechanics. Each hospital room reveals a fragment of the protagonist’s past. Memories of childhood illness, admiration for nurses, and professional pride slowly give way to confusion and dread. The repeated nurse calls feel mechanical and oppressive, reinforcing the sense that somethin…
"先端恐怖症" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. It's nice to see Japan stepping in and not letting Russia, China and Brazil have all the fun spamming Steam with godawfully bad asset flips. This is square in the middle of the usual haunted house jumpscare adventure game asset flip. Explore a haunted house asset, get jumpscared (this time in Japanese). There's nothing of serious value to gamers here. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't ca…
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