

Ginseng Hero
Sokpop Collective · April 16, 2020 · Action, Indie, Adventure, Swordplay, Cute
Buy Ginseng Hero from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Ginseng Hero — official stores
Ginseng Hero price by region
Ginseng Hero costs $2.99 in the United States, €2.99 in Europe (EUR), £2.99 in the United Kingdom, $2.99 in Georgia (USD), CA$3.39 in Canada, NZ$3.69 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł10.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| £2.99 | £2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.39 | CA$3.39 | — | 1 | |
| NZ$3.69 | NZ$3.69 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł10.99 | zł10.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ginseng Hero

Features
- 30 to 60 minutes of playtime.
- Explore a cute miniature world.
- A challenging physics-based combat system.
- Various enemies to defeat, from ants to flies, including 3 boss enemies.
- Obtain new weapons.
- Find and talk to funny characters.
- Funny procedural animations.
Sokpop makes a new game every two weeks!Subscribe for 3$ per month at sokpop.co
Ginseng Hero — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
frog boss tongue attack cant be blocked
Weird fun, very short tho
Ginseng Hero, developed by Sokpop Collective in collaboration with Tom van den Boogaart and published by Sokpop Collective, is a compact action-adventure that distills classic swordplay into a charming miniature world inhabited by insects. True to Sokpop’s reputation for small, experimental titles with strong conceptual identities, the game embraces brevity while delivering a surprisingly tactile and engaging combat system. At its center is a humble beetle protagonist embarking on a personal quest to obtain a cure for a loved one, giving the adventure a simple yet emotionally grounded motivation. The world of Ginseng Hero is framed from the perspective of a tiny creature navigating oversized natural environments. Blades of grass loom like trees, mushrooms tower like buildings, and everyday garden terrain becomes an expansive landscape. This sense of scale contributes significantly to immersion, transforming familiar organic textures into a believable microcosm. The environment feels handcrafted rather than procedurally assembled, with small pathways, hidden corners, and natural barriers guiding exploration in a way that encourages curiosity without overwhelming the player. Combat…
Great concept, great gameplay, great artstyle, world, characters and music BUT it crashes and doesn't save your data at all. This is why the review is negative, since you can't progress normally without a transiton screen freezing the game.
Probably the best Sokpop Collective Souls-like
This is a very short and basic (as always with Sokpop) combat-exploration game. This game feels like it should have been a roguelike, since your goal is to complete a "run", without dying, by exploring, unlocking new paths and one tool, and you keep your health upgrades, your currencies and can chose to keep one of your weapons upon death (if you finish the game, all progress is lost, though), but sadly, the environment and enemies are completely static and will always remain the same, which makes the game VERY repetitive. Despite what the devs claim, the combat system is not physics-based, the animations are. Combat is acceptable, but far from great, it's too floaty and unclear. It's nowhere near as funny as I would have hoped, picturing in my head a physics-based combat system with physics-based animations as advertised, which is false. The inventory system doesn't work properly. You can have 3 weapons, and if you want to pick up a new one, you'll have to drop the weapon in your hands, but instead of dropping the equipped weapon, the game just seems to drop any random weapon from my inventory instead, making it a chore to pick up something, on top of the fact that you have to go…
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