

Gravitrix
Gravitrix · 2025 · Casual, Exploration, 3D Platformer, Sports, Racing
PC
This game is free to play. Get it on Steam →
Screenshots
About Gravitrix
You play as Bucky, styling your way through the alleys and spaces of a very small Pogotown exploring different tricks on your pogostick. Break the boundaries of movement and experience the freedom against the pull of gravity. Collect different costumes and items from the environment. Show you moves in the performance arena. You decide the moves. You make the path. Go Pogo!Gravitrix follows a futuristic comic-book shaded art style to capture the vibrance of the beautiful colors in the game world showcasing the rich, obstacle-filled world of extreme pogosticking. The neon signs, popping visual effects and the bucket-head character are aimed to invoke the spirit of rebelliousness and creativity in your gameplay.Collect coins, props and costumes from the environment. How many tricks can you combine? Can you flip off an edge into a grind? Can you recreate some real pogo tricks? Hop on to the pogo performance arena to show off your style. But remember to rush your bucket-home before it is too late!!
Enjoy an intuitive and responsive control system that gives you complete freedom over every movement. It is easy to learn, but challenging to truly master.
Enjoy an intuitive and responsive control system that gives you complete freedom over every movement. It is easy to learn, but challenging to truly master.
Gravtrix includes the following gameplay features:
- Pogo stick jumping mechanic
- Boost feature that the player can control (based on timing) to jump higher
- 8 Classic Pogo tricks(inspired from real pogo tricks)
- 4 advanced tricks (inspired from real pogo tricks but infused with break dance moves)
- A grind mechanic which lets players grind in a skateboard like fashion using their pogostick on edges and wires
- Wall bounce mechanic
- A rocket jump which adds a thrust to the pogo taking it to a ridiculous height
- A tutorial level, a story-mode level with scripted events and a free-roam mode
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
thought it was a really cool idea but the dev just made the game feel like your in slow motion the whole time and found myself not even wanting to get past the tutorial the game feels extremely sluggish and bland trick wise unless a new update comes this game is not ever earning a spot next to skate or any of my snow boarding games disappointing 3/105 found this helpful
I actually loved it, i was so bummed after realizing theres just 1 level. Theres one thing that made the game fun for me: the exploits, if u flip and do a simple trick at the same time after charging up a jump lets you gain infinite height if done right, it was really fun. pls embrace the mechanic and make it official plsplsplspls3 found this helpful
This game has SO much potential!!! Its a shame that the MC moves slower on a pogo stick than my grandmother does in bed! I lost all motivation just after the tutorial... in both situations.2 found this helpful
This is yet another student project, one of literally thousands self-published on Steam Direct. It's from Carnegie Mellon University in the USA. This is the result of an academic exercise for students. It's not a full, complete game in the way professionally developed products are. While it has more quality than most amateur games, it's not a complete gaming experience. Student projects have limited value for gamers because they're not fully developed games, just barely functional demos that show the students progress. Steam is not a place for for-profit colleges to dump student homework assignments... and having thousands of these is not good for gamers. Just like it says on the box, this is a console-esque third person 3D platformer with a pogo stick mechanic that has you bouncing around between urban themed platforms... and yet it plays even worse than the early 1990's Commander Keen games. Controls are quite janky and unpleasant, it doesn't play well at all. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. The garish neon backdrops make the visuals cluttered and even uglier. Gaming is a visual…1 found this helpful
Cool idea, somewhat poor execution. I can excuse the lack of content, interesting terrain or objectives as it basically a demo. The mechanics don't really feel connected, the tricks don't help you in any way other than filling the meter, and the big jump doesn't give you anything other than coins. They're just slapped on top of the regular movement, and exist only for it's own sake. Ziplines locking your controls is a bummer, i'd love to be able to jump off at any time instead of being stuck for tthe whole ride and thrown off. While on the topic, no jump button also sucks, and jumping horizontally is pretty slow. Awfully often, i was thinking how you should just be able to move normally, only taking out the pogo when you want to jump, and needing to hit the jump button at the right time as you touch the floor, for a bigger bounce or whatever. As is, the movement revolves around pointing the left stick around, and using a flip if you get stuck on the terrain. It would need a LOT of polishing if it would to ever be turned into a full game.1 found this helpful
so goooood1 found this helpful
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