

GULLET
Joshua Allin · 2024 · Exploration, Platformer, First-Person, Horror, Simulation
PC
Positive88% · 32
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About GULLET
- A short, difficult, replayable single player experience that should take a few hours.
- Experimental gameplay, where the player has granular control over the strength of their jumps and the tightness of their grip on their laser tether to influence their descent speed.
- Your flashlight, laser tether and D.O.T.S. flare gun all use the same power source. Use your energy carefully.
- (Almost) No HUD. All interactions and information are in-world
- Horror fueled by building tension and a slow descent into the darkness and danger of a mouth-shaped structure that may be alive and was somehow involved with the end of the world.
- 5th gen console inspired graphics (late 90's, early 00's) enhanced with some modern technologies.
- Original soundtrack inspired by the horror game GOATs.
A mysterious phenomenon causes most people to vanish and the oceans to rise. Furious maws, towering over even the tallest of man-made constructs, surge from the ocean. After years alone as the last human left, your rations are depleted and your time is short. In your final moments, descend into one of the colossal gullets to satisfy the last morbid curiosity mankind will ever have.
Use your sci-fi rappelling equipment to reach the bottom of the Gullet. Your laser tether is your main piece of equipment. Use either a combination of held keys or an analog trigger to control how tightly you grip the handle and how quickly you descend. Use your flashlight and D.O.T.S. flare to light up your surroundings and carefully plan your descent. Using your equipment will deplete your battery, including the very tether from which you hang. Using the battery charger to pass ions over the lithium ion strip in your battery and stay on top of your charge level will be the key to survival.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Gullet is an interesting game. The core gameplay of managing your tether alongside other equipments works well once you get used to it and the game does an excellent job of making you feel small and as if you're truly exploring this strange eldritch mouth. The big downside to gullet though is the game has horrible visual clues to where the player should go, now this itself isn't much of an issue, but it does become rather critical once you discover just how far the automatic save points are. 1 hour in and i'm already facing stressful moments where i've cleared a relatively good amount of area only to accidentally die and having to restart the area i've covered all over again. You can feel tired of exploring this game and even playing through it when that happens enough times. Overall, Gullet is an interesting game with solid mechanics, but the far save points combined with horrible clues/visuals to guide or give ideas to the players as to where they should go next means each time you go down, is a chance to restart an entire section all over again.2 found this helpful
Unforgettable.2 found this helpful
Super underrated game, and the fact this is the first game from a solo indie dev is very impressive. One of the better executions of eldritch horror I've experienced in a video game, you really feel so small and meaningless, and your journey feels hopeless, but you continue on, and things just get weirder and creepier the deeper you go. It's so freaking cool. Not to say the game is perfect though, it can be pretty hard at times to discern where the correct path is, since its so dark and so geometric, your flashlight and flares honestly don't help very much, you usually just want to look for whatever lights are already existing in the environment and try to follow those. That and the controls, the controls are pretty bad, yes you do get used to them and once you do its fairly intuitive, but they are just so unconventional, lead to a lot of deaths and a lot of misplaced grapple points. But past these flaws the game is definitely worth experiencing, so unique and such great atmosphere, and such an impressive first showing from this indie dev, I'm excited to see what Joshua Allin does in the future.1 found this helpful
I feel so small. Scary and difficult stuff! Excellent experience.1 found this helpful
The game is surprisingly, purposefully, unnerving. The platforming mechanics, the limited resources, and obviously the hell world you're in all add to that sensation. It is hard to see (by design, I know, I know), but that doesn't make it less frustrating if you get stuck or turned around. It's rough, and maybe I'm recommending this game more as a concept, but I am recommending it.1 found this helpful
After the most recent update, and the dev's discussion, I have flipped the review to positive! My biggest gripes were with how unfair and un-fun the previous climax/final section of the game felt. BUT that has been smoothed out. I still don't think that area is 100%, but its way better and less frustrating. Also this game f*cking RIPS!! one of the best horror experiences in a while. Once you get used to the controls it clicks. managing your resources, trying not to snap the rope, while dangling about the mouth of a cosmic horror, absolutely RAD. My clear video corrupted :((( its just a slide show, but i got the achievement for the speedrun, ill record another later today Deeper Thoughts on final/climax section: [spoiler] As the big send off to the entire game, it still feels weak. And I am talking about where the relapse ending leads you to, I have no clue about the second ending, I don't know if that's a different section. I feel like with the invisible walls, you can fully play with the maze aspect more, and put more branching paths, but adding more of a puzzle element into it. Mouthwashing had that psuedo-maze with invisible walls, but the code scanner revealed the path you…1 found this helpful
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