

Help Is On The Way
Vancouver Film School · 2026 · Simulation, Point & Click, Space Sim, Incremental, 3D
PC
Positive96% · 26
This game is free to play. Get it on Steam →
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About Help Is On The Way
**A student team project designed to deliver a ~10 minute experience.
Help Is On The Way is a sci-fi security simulation where survival depends on what you can’t see directly. You play as Kassandra, a security officer stationed behind a malfunctioning terminal in a remote mining facility. When something goes terribly wrong, your coworker Conor is left navigating the facility’s corridors alone, while you guide him from afar using unreliable security systems.
Conor must finish the remaining work for the day before the escape pod can launch, but an alien presence now stalks the facility. If he dies both your lives are over.
From your terminal, you’ll monitor the facility by shuffling between security cameras, watching for hazards, locked-down areas, and signs of the creature lurking in the dark. You can open, close, and lock doors remotely to control Conor’s path, protect him from danger, or trap threats; if your system allows it.
Your terminal is unstable. Overheating systems will shut down your view, forcing you to cool them manually before you can regain control. On top of that, strict corporate protocols mean you’ll need to sign access papers to authorize certain actions, slowing you down when every second matters.
Balance limited information, failing hardware, and bureaucratic obstacles as you guide Conor through a deadly workday. Help is on the way; but only if you can keep the terminal working long enough!
Help Is On The Way is a sci-fi security simulation where survival depends on what you can’t see directly. You play as Kassandra, a security officer stationed behind a malfunctioning terminal in a remote mining facility. When something goes terribly wrong, your coworker Conor is left navigating the facility’s corridors alone, while you guide him from afar using unreliable security systems.
Conor must finish the remaining work for the day before the escape pod can launch, but an alien presence now stalks the facility. If he dies both your lives are over.
From your terminal, you’ll monitor the facility by shuffling between security cameras, watching for hazards, locked-down areas, and signs of the creature lurking in the dark. You can open, close, and lock doors remotely to control Conor’s path, protect him from danger, or trap threats; if your system allows it.
Your terminal is unstable. Overheating systems will shut down your view, forcing you to cool them manually before you can regain control. On top of that, strict corporate protocols mean you’ll need to sign access papers to authorize certain actions, slowing you down when every second matters.
Balance limited information, failing hardware, and bureaucratic obstacles as you guide Conor through a deadly workday. Help is on the way; but only if you can keep the terminal working long enough!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nice game! Interesting concept and execution. Just the constant ingame pop-ups (captcha) are annoying. Blocking the whole screen and getting our poor friend eaten as consequence. I recommend giving it a try.1 found this helpful
A student team made this? This is insanly good. The grahics are amazing for a f2p The game mechanics are quite amazing and feels active. The story is pretty basic but for a 10 minute experience, it's even better than expected. In itself it's an amazing game that deserve attention. I hope those students continue making amazing games like this.1 found this helpful
This is a great game and concept. I had one coworker death due to the popup kind of confusing me but i understand now to actually look at the buttons and what they say. Id love to see more of this game. Only issue i can think of is a slight jitter when looking around to use the power wheel and heat lever. A++++++ to the students.
I highly recommend playing this game because it reminds me of FNAF.
Short and sweet! Wouldn't mind to play a longer version of this, because the concept is quite fun and feels fresh; despite having elements of "Papers, please!", "Five Nights at Freddy's" or "Don't touch anything!".
Excellent work!
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