

Hotel Sowls
Studio SOTT · 2019 · Indie, Adventure, Mystery, Point & Click, Puzzle
PC
Overwhelmingly Positive96% · 584
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Screenshots
About Hotel Sowls
Hotel Sowls is a mystery adventure game presented in a distinctive 2D visual style.
After a grueling journey, you finally succeed in obtaining a rare and enigmatic "stone". With dreams of achieving fame through groundbreaking research, you decide to rest for a night at Hotel Sowls. But the next morning, your precious stone is gone.
Who in the hotel took it -- and for what purpose? Can you uncover the secrets hidden within the hotel, recover the stone, and continue your research safely? And if not...?
Multiple endings await you.
After a grueling journey, you finally succeed in obtaining a rare and enigmatic "stone". With dreams of achieving fame through groundbreaking research, you decide to rest for a night at Hotel Sowls. But the next morning, your precious stone is gone.
Who in the hotel took it -- and for what purpose? Can you uncover the secrets hidden within the hotel, recover the stone, and continue your research safely? And if not...?
Multiple endings await you.
Features
- A strange and unsettling atmosphere filled with peculiar items
- An intriguing story revealed through collectible journal entries
- Multiple endings shaped by your choices
- Hidden areas unlocked as the story progresses
- A rich and varied original soundtrack
- Available on Windows and Mac
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The vibes are immaculate and sometimes terrifying. Lovely game, i highly reccommend it!1 found this helpful
nice game , i liked the vibes so much
What a game!
:)
Okay, so. The aesthetics of this game? Immaculate. I loved them from start to finish. But the actual gameplay is a bit obtuse. My time spent with this game was not a waste but the experience really needs some improvements. I found it hard to know what could be used/picked up and what things could be used on. I think the game would have benefited from items/interact-able areas having an outline so that if there was, say, an onon near an onon patch but you clicked the patch thinking you had clicked the onon you maybe wouldn't have walked away not knowing the onon was separate from the patch. They did a sparkle graphic for the diary pages which I think would have been too much for EVERY interactable but... I also never missed any of them. It would have been good to also let you know when you've altered or combined two objects that a new one had been moved to your inventory. It might seem silly hearing that complaint out of context but it was not intuitive during gameplay. This game would have benefited from some dialogue editing from a native English speaker as I think some of the nuance was lost in translation (which isn't to say that the characters weren't still endearing) but…
Found this game through YouTube, turned out to be pretty good!
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